static int Update(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); EffectRenderObj obj = (EffectRenderObj)ToLua.CheckObject(L, 1, typeof(EffectRenderObj)); float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); bool o = obj.Update(arg0); LuaDLL.lua_pushboolean(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }