internal static int?PlaceBounty(Player player, Random rand = null) { // Only place bounties on PvP players if (player.GameMode != (int)GameModeStatics.GameModes.PvP) { return(null); } var numMappings = MAPPINGS.Count(); if (numMappings == 0) { return(null); } rand = rand ?? new Random(); var effect = MAPPINGS[rand.Next(numMappings)]; if (EffectProcedures.PlayerHasEffect(player, effect.EffectSourceId)) { return(null); } var possibleForms = JokeShopProcedures.Forms(e => e.Category == effect.Category).Select(e => e.FormSourceId).ToArray(); var numForms = possibleForms.Count(); if (numForms == 0) { return(null); } EffectProcedures.GivePerkToPlayer(effect.EffectSourceId, player.Id, TURNS_OF_BOUNTY, TURNS_OF_BOUNTY + TURNS_OF_IMMUNITY); return(effect.EffectSourceId); }
public static void CounterAttack(Player human, Player bimboss) { // record that human attacked the boss AIProcedures.DealBossDamage(bimboss, human, true, 1); // if the bimboboss is inanimate, end this boss event if (bimboss.Mobility != PvPStatics.MobilityFull) { return; } // if the player doesn't currently have it, give them the infection kiss if (!EffectProcedures.PlayerHasEffect(human, KissEffectSourceId) && !EffectProcedures.PlayerHasEffect(human, CureEffectSourceId)) { AttackProcedures.Attack(bimboss, human, KissSkillSourceId); AIProcedures.DealBossDamage(bimboss, human, false, 1); } // otherwise run the regular trasformation else if (human.FormSourceId != RegularBimboFormSourceId) { var rand = new Random(Guid.NewGuid().GetHashCode()); var attackCount = (int)Math.Floor(rand.NextDouble() * 2 + 1); for (var i = 0; i < attackCount; i++) { AttackProcedures.Attack(bimboss, human, RegularTFSpellSourceId); } AIProcedures.DealBossDamage(bimboss, human, false, attackCount); } // otherwise make the human wander away to find more targets else { var targetLocation = GetLocationWithMostEligibleTargets(); var newlocation = AIProcedures.MoveTo(human, targetLocation, 9); IPlayerRepository playerRepo = new EFPlayerRepository(); var dbHuman = playerRepo.Players.FirstOrDefault(p => p.Id == human.Id); dbHuman.TimesAttackingThisUpdate = PvPStatics.MaxAttacksPerUpdate; dbHuman.Health = 0; dbHuman.Mana = 0; dbHuman.XP -= 25; dbHuman.dbLocationName = newlocation; dbHuman.ActionPoints -= 10; if (dbHuman.XP < 0) { dbHuman.XP = 0; } if (dbHuman.ActionPoints < 0) { dbHuman.ActionPoints = 0; } playerRepo.SavePlayer(dbHuman); var message = "Lady Lovebringer is not pleased with you attacking her after she has so graciously given you that sexy body and carefree mind. She whispers something into your ear that causes your body to grow limp in her arms, then injects you with a serum that makes your mind just a bit foggier and loyal to your bimbonic mother. She orders you away to find new targets to spread the virus to. The combination of lust and her command leaves you with no choice but to mindlessly obey..."; PlayerLogProcedures.AddPlayerLog(human.Id, message, true); } }
private static string RemoveEffect(Player victim, int effectSourceId, string message = null) { if (!EffectProcedures.PlayerHasEffect(victim, effectSourceId)) { return(null); } EffectProcedures.RemovePerkFromPlayer(effectSourceId, victim); return(message); }
internal static BountyInfo BountyDetails(Player player, int effectId) { var effect = MAPPINGS.FirstOrDefault(e => e.EffectSourceId == effectId); if (effect == null || !EffectProcedures.PlayerHasEffect(player, effect.EffectSourceId)) { return(null); } var possibleFormSourceIds = JokeShopProcedures.Forms(e => e.Category == effect.Category).Select(e => e.FormSourceId).ToArray(); var numFormSourceIds = possibleFormSourceIds.Count(); if (numFormSourceIds == 0) { return(null); } var playerEffect = EffectProcedures.GetPlayerEffects2(player.Id).FirstOrDefault(e => e.dbEffect.EffectSourceId == effect.EffectSourceId); if (playerEffect == null || playerEffect.dbEffect.Duration == 0) { return(null); } var duration = playerEffect.dbEffect.Duration; if (duration <= 0) { return(null); } var turn = PvPStatics.LastGameTurn; if (turn == 0) { // Check server hasn't been restarted mid-game (in which case PvPStatics.LastGameTurn is not accurate) var worldStats = DomainRegistry.Repository.FindSingle(new GetWorld()); turn = worldStats.TurnNumber; } var expiresTurn = turn + duration; var formIndex = player.Id + expiresTurn; var formSourceId = possibleFormSourceIds[formIndex % possibleFormSourceIds.Count()]; // Locate the desired form IDbStaticFormRepository formsRepo = new EFDbStaticFormRepository(); var form = formsRepo.DbStaticForms.FirstOrDefault(f => f.Id == formSourceId); if (form == null) { return(null); } // Calculate the reward that could be claimed right now var reward = Math.Min(MAXIMUM_REWARD, BASE_REWARD + (MAXIMUM_REWARD - BASE_REWARD) * duration / TURNS_OF_BOUNTY); if (form.MobilityType == PvPStatics.MobilityFull) { reward /= 2; } var category = MAPPINGS.Where(m => m.EffectSourceId == effect.EffectSourceId).Select(m => m.Category).FirstOrDefault(); return(new BountyInfo { PlayerName = player.GetFullName(), Form = form, ExpiresTurn = expiresTurn, CurrentReward = reward, Category = category }); }
public static void RunValentineActions() { IPlayerRepository playerRepo = new EFPlayerRepository(); var valentine = playerRepo.Players.FirstOrDefault(f => f.BotId == AIStatics.ValentineBotId); // if valentine is not in the right place have him move to the other location var locationToBe = GetStanceLocation(); if (valentine.dbLocationName != locationToBe) { AIProcedures.MoveTo(valentine, locationToBe, 100000); valentine.dbLocationName = locationToBe; playerRepo.SavePlayer(valentine); } // get all of the players in the room var playersHere = PlayerProcedures.GetPlayersAtLocation(valentine.dbLocationName).ToList(); playersHere = playersHere.Where(p => p.Mobility == PvPStatics.MobilityFull && !PlayerProcedures.PlayerIsOffline(p) && p.Level >= 3 && p.BotId == AIStatics.ActivePlayerBotId && p.Id != valentine.Id && p.InDuel <= 0 && p.InQuest <= 0).ToList(); var turnNo = PvPWorldStatProcedures.GetWorldTurnNumber(); if (valentine.Mana < valentine.MaxMana / 3) { var valentineBuffs = ItemProcedures.GetPlayerBuffs(valentine); DomainRegistry.Repository.Execute(new Meditate { PlayerId = valentine.Id, Buffs = valentineBuffs, NoValidate = true }); DomainRegistry.Repository.Execute(new Meditate { PlayerId = valentine.Id, Buffs = valentineBuffs, NoValidate = true }); } foreach (var p in playersHere) { // give this player the vampire curse if they do not yet have it if (!EffectProcedures.PlayerHasEffect(p, BloodyKissEffectSourceId)) { AttackProcedures.Attack(valentine, p, BloodyCurseSpellSourceId); AIProcedures.DealBossDamage(valentine, p, false, 1); } // give this player the immobility curse if they do not yet have it if (!EffectProcedures.PlayerHasEffect(p, ValentinesPresenceEffectSourceId)) { AttackProcedures.Attack(valentine, p, ValentinesPresenceSpellSourceId); AIProcedures.DealBossDamage(valentine, p, false, 1); } } // have Valentine equip his two strongest swords IItemRepository itemRepo = new EFItemRepository(); IEnumerable <Item> valentineSwords = itemRepo.Items.Where(i => i.OwnerId == valentine.Id && i.ItemSourceId != QueensPantiesItemSourceId).OrderByDescending(i => i.Level); var swordsToSave = new List <Item>(); var counter = 1; foreach (var sword in valentineSwords) { if (!sword.IsEquipped && counter < 3) { sword.IsEquipped = true; swordsToSave.Add(sword); } else if (sword.IsEquipped && counter >= 3) { sword.IsEquipped = false; swordsToSave.Add(sword); } counter++; } foreach (var sword in swordsToSave) { itemRepo.SaveItem(sword); } }
public static void CounterAttack(Player human, Player valentine) { AIProcedures.DealBossDamage(valentine, human, true, 1); // if Valentine's willpower is down to zero, have him hand over the panties and vanish. if (valentine.Health <= 0) { var victoryMessage = "'Fa-la-la-la-la la la la-la!' you recite again, pushing Lady Krampus closer to her limits. The Krampus, worn and weary from your incessant singing, frowns and shakes her head as you continue with your attack upon her. 'I grow tired of this entire charade! This isn't any fun!' she scowls and puts hands over her ears, stepping aside as if to escape your jingling. 'You win! I can't stand this! I didn't even want to stay in this accursed town, anyways!' You can feel a smile creep across your lips, happy in your attempts to erode their will. Still holding her hands upon the sides of her head, she moves to the back of the cabin and reaches into a corner. 'All I wanted to do was punish naughty boys and girls and make the holiday better, but my efforts are clearly out-classed! I feel you would do better in my place!' She continued to mutter to herself as she digs through the rubble, only relenting once they have fetched a lock-box from the debris. 'You seem to be a particularly greedy type, so I have a gift for you. Take it and do as you like with it. I'm done with this place.' She places it into your hands and in an instant, she disappears in a cloud of snow. In their parting, the ringing of caroling in your own brain seems to finally cease to free you from its curse. Shaking your head to come back to your senses, you look down at the item left for you. You cautiously open the unlocked box, finding a simple crystalline item. Much like a snowflake, its form looks rather delicate and fragile."; PlayerLogProcedures.AddPlayerLog(human.Id, victoryMessage, true); EndEvent(human.Id); } // Valentine is fine, do counterattack else { // regular counterattacks, not berserk if (valentine.Health > valentine.MaxHealth / 4) { //Gingerbread Boys and Candy Cane Girls if (human.Gender == PvPStatics.GenderMale) { AttackProcedures.Attack(valentine, human, PvPStatics.Spell_WeakenId); AttackProcedures.Attack(valentine, human, BoySpellSourceID); AttackProcedures.Attack(valentine, human, BoySpellSourceID); AIProcedures.DealBossDamage(valentine, human, false, 3); } else { AttackProcedures.Attack(valentine, human, PvPStatics.Spell_WeakenId); AttackProcedures.Attack(valentine, human, GirlSpellSourceID); AttackProcedures.Attack(valentine, human, GirlSpellSourceID); AIProcedures.DealBossDamage(valentine, human, false, 3); } // give this player the vampire curse if they do not yet have it if (!EffectProcedures.PlayerHasEffect(human, BloodyKissEffectSourceId)) { AttackProcedures.Attack(valentine, human, BloodyCurseSpellSourceId); AIProcedures.DealBossDamage(valentine, human, false, 1); } // give this player the immobility curse if they do not yet have it if (!EffectProcedures.PlayerHasEffect(human, ValentinesPresenceEffectSourceId)) { AttackProcedures.Attack(valentine, human, ValentinesPresenceSpellSourceId); AIProcedures.DealBossDamage(valentine, human, false, 1); } } // berserk mode counterattack else { // counterattack three against original attacker, and don't bother trying to turn them into a tree. if (human.Gender == PvPStatics.GenderMale) { AttackProcedures.Attack(valentine, human, PvPStatics.Spell_WeakenId); AttackProcedures.Attack(valentine, human, BoySpellSourceID); AttackProcedures.Attack(valentine, human, BoySpellSourceID); AttackProcedures.Attack(valentine, human, BoySpellSourceID); AIProcedures.DealBossDamage(valentine, human, false, 4); } else { AttackProcedures.Attack(valentine, human, PvPStatics.Spell_WeakenId); AttackProcedures.Attack(valentine, human, GirlSpellSourceID); AttackProcedures.Attack(valentine, human, GirlSpellSourceID); AttackProcedures.Attack(valentine, human, GirlSpellSourceID); AIProcedures.DealBossDamage(valentine, human, false, 4); } // give this player the vampire curse if they do not yet have it if (!EffectProcedures.PlayerHasEffect(human, BloodyKissEffectSourceId)) { AttackProcedures.Attack(valentine, human, BloodyCurseSpellSourceId); AIProcedures.DealBossDamage(valentine, human, false, 1); } // give this player the immobility curse if they do not yet have it if (!EffectProcedures.PlayerHasEffect(human, ValentinesPresenceEffectSourceId)) { AttackProcedures.Attack(valentine, human, ValentinesPresenceSpellSourceId); AIProcedures.DealBossDamage(valentine, human, false, 1); } // attack everyone else with 1 cast for Holiday cheer. var playersHere = PlayerProcedures.GetPlayersAtLocation(valentine.dbLocationName).ToList(); playersHere = playersHere.Where(p => p.Mobility == PvPStatics.MobilityFull && !PlayerProcedures.PlayerIsOffline(p) && p.Level >= 3 && p.BotId == AIStatics.ActivePlayerBotId && p.Id != valentine.Id && p.Id != human.Id && p.InDuel <= 0 && p.InQuest <= 0).ToList(); //People need to be more festive! foreach (var p in playersHere) { AttackProcedures.Attack(valentine, p, TreeSpellSourceID); AIProcedures.DealBossDamage(valentine, p, false, 1); } } } }
public static void RunActions(int turnNumber) { IPlayerRepository playerRepo = new EFPlayerRepository(); var bimboBoss = playerRepo.Players.FirstOrDefault(f => f.BotId == AIStatics.BimboBossBotId); // move her toward the location with the most eligible targets if (bimboBoss == null || bimboBoss.Mobility != PvPStatics.MobilityFull) { EndEvent(); return; } var targetLocation = GetLocationWithMostEligibleTargets(); var newlocation = AIProcedures.MoveTo(bimboBoss, targetLocation, 13); bimboBoss.dbLocationName = newlocation; playerRepo.SavePlayer(bimboBoss); bimboBoss = playerRepo.Players.FirstOrDefault(f => f.BotId == AIStatics.BimboBossBotId); var bimboBossBuffs = ItemProcedures.GetPlayerBuffs(bimboBoss); // Get mana back up if (bimboBoss.Mana < bimboBoss.MaxMana / 4) { DomainRegistry.Repository.Execute(new Meditate { PlayerId = bimboBoss.Id, Buffs = bimboBossBuffs, NoValidate = true }); DomainRegistry.Repository.Execute(new Meditate { PlayerId = bimboBoss.Id, Buffs = bimboBossBuffs, NoValidate = true }); DomainRegistry.Repository.Execute(new Meditate { PlayerId = bimboBoss.Id, Buffs = bimboBossBuffs, NoValidate = true }); } else if (bimboBoss.Mana < bimboBoss.MaxMana / 3) { DomainRegistry.Repository.Execute(new Meditate { PlayerId = bimboBoss.Id, Buffs = bimboBossBuffs, NoValidate = true }); DomainRegistry.Repository.Execute(new Meditate { PlayerId = bimboBoss.Id, Buffs = bimboBossBuffs, NoValidate = true }); } else if (bimboBoss.Mana < bimboBoss.MaxMana / 2) { DomainRegistry.Repository.Execute(new Meditate { PlayerId = bimboBoss.Id, Buffs = bimboBossBuffs, NoValidate = true }); } var rand = new Random(Guid.NewGuid().GetHashCode()); // attack all eligible targets here, even if it's not her final destination var playersHere = GetEligibleTargetsInLocation(newlocation, bimboBoss); foreach (var p in playersHere) { // if the player doesn't currently have it, give them the infection kiss if (!EffectProcedures.PlayerHasEffect(p, KissEffectSourceId) && !EffectProcedures.PlayerHasEffect(p, CureEffectSourceId)) { AttackProcedures.Attack(bimboBoss, p, KissSkillSourceId); AIProcedures.DealBossDamage(bimboBoss, p, false, 1); } // otherwise run the regular trasformation else if (p.FormSourceId != RegularBimboFormSourceId) { AttackProcedures.Attack(bimboBoss, p, RegularTFSpellSourceId); AIProcedures.DealBossDamage(bimboBoss, p, false, 1); } } // have a random chance that infected players spontaneously transform IEffectRepository effectRepo = new EFEffectRepository(); var ownerIds = effectRepo.Effects.Where(e => e.EffectSourceId == KissEffectSourceId).Select(e => e.OwnerId).ToList(); foreach (var effectId in ownerIds) { var infectee = playerRepo.Players.FirstOrDefault(p => p.Id == effectId); // if the infectee is no longer animate or is another boss, skip them if (infectee.Mobility != PvPStatics.MobilityFull || infectee.BotId < AIStatics.PsychopathBotId) { continue; } var roll = rand.NextDouble(); // random chance of spontaneously transforming if (infectee.FormSourceId != RegularBimboFormSourceId && !PlayerProcedures.PlayerIsOffline(infectee)) { if (roll < .16 && infectee.InDuel <= 0 && infectee.InQuest <= 0) { DomainRegistry.Repository.Execute(new ChangeForm { PlayerId = infectee.Id, FormSourceId = RegularBimboFormSourceId }); DomainRegistry.Repository.Execute(new ReadjustMaxes { playerId = infectee.Id, buffs = ItemProcedures.GetPlayerBuffs(infectee) }); infectee = playerRepo.Players.FirstOrDefault(p => p.Id == effectId); var message = "You gasp, your body shifting as the virus infecting you overwhelms your biological and arcane defenses. Before long you find that your body has been transformed into that of one of the many bimbonic plague victims and you can't help but succumb to the urges to spread your infection--no, your gift!--on to the rest of mankind."; var loclogMessage = "<b style='color: red'>" + infectee.GetFullName() + " succumbed to the bimbonic virus, spontaneously transforming into one of Lady Lovebringer's bimbos.</b>"; PlayerLogProcedures.AddPlayerLog(infectee.Id, message, true); LocationLogProcedures.AddLocationLog(infectee.dbLocationName, loclogMessage); } } // spread the kiss so long as the player is not offline if (infectee.FormSourceId == RegularBimboFormSourceId && !PlayerProcedures.PlayerIsOffline(infectee)) { // back up the last action timestamp since we don't want these attacks to count against their offline timer var lastActionBackup = infectee.LastActionTimestamp; var eligibleTargets = GetEligibleTargetsInLocation(infectee.dbLocationName, infectee); var attacksMadeCount = 0; foreach (var p in eligibleTargets) { if (!EffectProcedures.PlayerHasEffect(p, KissEffectSourceId) && !EffectProcedures.PlayerHasEffect(p, CureEffectSourceId) && attacksMadeCount < 3) { attacksMadeCount++; AttackProcedures.Attack(infectee, p, KissSkillSourceId); } else if (attacksMadeCount < 3) { AttackProcedures.Attack(infectee, p, RegularTFSpellSourceId); attacksMadeCount++; } } // if there were any attacked players, restore the old last action timestamp and make sure AP and mana has not gone into negative if (attacksMadeCount > 0) { infectee = playerRepo.Players.FirstOrDefault(p => p.Id == effectId); infectee.LastActionTimestamp = lastActionBackup; if (infectee.ActionPoints < 0) { infectee.ActionPoints = 0; } if (infectee.Mana < 0) { infectee.Mana = 0; } playerRepo.SavePlayer(infectee); } } } // every 5 turns heal the boss based on how many infected bots there are if (ShouldHeal(bimboBoss, turnNumber)) { var activeCurses = effectRepo.Effects.Count(eff => eff.EffectSourceId == KissEffectSourceId) * 5; activeCurses = activeCurses > 130 ? 130 : activeCurses; bimboBoss.Health += activeCurses; playerRepo.SavePlayer(bimboBoss); var message = "<b>" + bimboBoss.GetFullName() + " draws energy from her bimbo horde, regenerating her own willpower by " + activeCurses + ".</b>"; LocationLogProcedures.AddLocationLog(newlocation, message); } // drop a cure DropCure(turnNumber); }