예제 #1
0
    // Update is called once per frame
    void Update()
    {
        //¨ú±o°»´ú½d³ò
        rect = (Rect)(DisplayObject.GetType().GetField("_rect").GetValue(DisplayObject));


        if (rect.Contains(new Vector2(Input.mousePosition.x, Screen.height - Input.mousePosition.y)))
        {
            if (Input.GetKey(keyCode))
            {
                if (EffectObjectWhenPress)
                {
                    EffectObjectWhenPress.SetActive(true);
                }
                if (EffectObjectWhenRelease)
                {
                    EffectObjectWhenRelease.SetActive(false);
                }
                pressDown = true;
            }

            if (pressDown)
            {
                if (Input.GetKeyUp(keyCode))
                {
                    if (Event)
                    {
                        GameObject newGameObject = (GameObject)Instantiate(Event);
                        newGameObject.SetActive(true);
                    }
                    if (EffectObjectWhenPress)
                    {
                        EffectObjectWhenPress.SetActive(false);
                    }
                    if (EffectObjectWhenRelease)
                    {
                        EffectObjectWhenRelease.SetActive(true);
                    }
                }
            }
        }
        else
        {
            if (pressDown)
            {
                if (EffectObjectWhenPress)
                {
                    EffectObjectWhenPress.SetActive(false);
                }
                if (EffectObjectWhenRelease)
                {
                    EffectObjectWhenRelease.SetActive(true);
                }
                pressDown = false;
            }
        }
    }
예제 #2
0
    // Update is called once per frame
    void Update()
    {
        //¨ú±o°»´ú½d³ò
        rect = (Rect)(DisplayObject.GetType().GetField("_rect").GetValue(DisplayObject));

        int i = 0;

        while (i < Input.touchCount)
        {
            if (rect.Contains(new Vector2(Input.GetTouch(i).position.x, Screen.height - Input.GetTouch(i).position.y)))
            {
                if (Input.GetTouch(i).phase == TouchPhase.Began)
                {
                    if (EffectObjectWhenPress)
                    {
                        EffectObjectWhenPress.SetActive(true);
                    }
                    if (EffectObjectWhenRelease)
                    {
                        EffectObjectWhenRelease.SetActive(false);
                    }
                    pressDownPlatform[i] = true;
                }
                if (pressDownPlatform[i])
                {
                    if (Input.GetTouch(i).phase == TouchPhase.Ended)
                    {
                        if (Event)
                        {
                            GameObject newGameObject = (GameObject)Instantiate(Event);
                            newGameObject.SetActive(true);
                        }
                        if (EffectObjectWhenPress)
                        {
                            EffectObjectWhenPress.SetActive(false);
                        }
                        if (EffectObjectWhenRelease)
                        {
                            EffectObjectWhenRelease.SetActive(true);
                        }
                    }
                }
            }
            else
            {
                if (Input.GetTouch(i).phase == TouchPhase.Ended)
                {
                    if (EffectObjectWhenPress)
                    {
                        EffectObjectWhenPress.SetActive(false);
                    }

                    if (EffectObjectWhenRelease)
                    {
                        EffectObjectWhenRelease.SetActive(true);
                    }

                    pressDownPlatform[i] = false;
                }
            }
            i++;
        }
    }