//int idleHash = anim.StringToHash("walkToIdle"); // Use this for initialization void Start() { effectted = FindObjectOfType(typeof(EffectInstantiate)) as EffectInstantiate; Vector3 direction = target[current].position - transform.position; Quaternion rotation = Quaternion.LookRotation(direction); GetComponent <Rigidbody> ().MoveRotation(rotation); anim = GetComponent <Animator> (); }
void Start() { effect = FindObjectOfType(typeof(EffectInstantiate)) as EffectInstantiate; countryLocation = "UKXX0085"; StartCoroutine(GetText(countryLocation)); }