private Color getColor(EdkDll.IEE_EEG_ContactQuality_t node) { Color returnButt; switch (node) { case EdkDll.IEE_EEG_ContactQuality_t.IEEG_CQ_NO_SIGNAL: returnButt = new Color(Color.black.r, Color.black.g, Color.black.b, 1f); break; case EdkDll.IEE_EEG_ContactQuality_t.IEEG_CQ_VERY_BAD: returnButt = new Color(Color.red.r, Color.red.g, Color.red.b, 1f); break; case EdkDll.IEE_EEG_ContactQuality_t.IEEG_CQ_POOR: returnButt = new Color(1.0F, 0.5F, 0.0F, 1f); break; case EdkDll.IEE_EEG_ContactQuality_t.IEEG_CQ_FAIR: returnButt = new Color(Color.yellow.r, Color.yellow.g, Color.yellow.b, 1f); break; case EdkDll.IEE_EEG_ContactQuality_t.IEEG_CQ_GOOD: returnButt = new Color(Color.green.r, Color.green.g, Color.green.b, 1f); break; default: returnButt = new Color(Color.black.r, Color.black.g, Color.black.b, 1f); break; } return(returnButt); }
public void test() { EdkDll.IEE_EEG_ContactQuality_t[] contacts = new EdkDll.IEE_EEG_ContactQuality_t[17]; for (int i = 0; i < 17; i++) { contacts[i] = (EdkDll.IEE_EEG_ContactQuality_t)((current + i) % 5); } current++; setColor(contacts); }
EdkDll.IEE_EEG_ContactQuality_t[] getContactQuality(EmoState state) { EdkDll.IEE_EEG_ContactQuality_t[] cq; if (headsetType == HeadsetType.Epoc) { //epoc contact quality cq = new EdkDll.IEE_EEG_ContactQuality_t[16]; cq[0] = state.GetContactQuality((int)EdkDll.IEE_InputChannels_t.IEE_CHAN_AF3); cq[1] = state.GetContactQuality((int)EdkDll.IEE_InputChannels_t.IEE_CHAN_AF4); cq[2] = state.GetContactQuality((int)EdkDll.IEE_InputChannels_t.IEE_CHAN_F3); cq[3] = state.GetContactQuality((int)EdkDll.IEE_InputChannels_t.IEE_CHAN_F4); cq[4] = state.GetContactQuality((int)EdkDll.IEE_InputChannels_t.IEE_CHAN_F7); cq[5] = state.GetContactQuality((int)EdkDll.IEE_InputChannels_t.IEE_CHAN_F8); cq[6] = state.GetContactQuality((int)EdkDll.IEE_InputChannels_t.IEE_CHAN_FC5); cq[7] = state.GetContactQuality((int)EdkDll.IEE_InputChannels_t.IEE_CHAN_FC6); cq[8] = state.GetContactQuality((int)EdkDll.IEE_InputChannels_t.IEE_CHAN_O1); cq[9] = state.GetContactQuality((int)EdkDll.IEE_InputChannels_t.IEE_CHAN_O2); cq[10] = state.GetContactQuality((int)EdkDll.IEE_InputChannels_t.IEE_CHAN_P7); cq[11] = state.GetContactQuality((int)EdkDll.IEE_InputChannels_t.IEE_CHAN_P8); cq[12] = state.GetContactQuality((int)EdkDll.IEE_InputChannels_t.IEE_CHAN_T7); cq[13] = state.GetContactQuality((int)EdkDll.IEE_InputChannels_t.IEE_CHAN_T8); cq[14] = state.GetContactQuality((int)EdkDll.IEE_InputChannels_t.IEE_CHAN_CMS); cq[15] = state.GetContactQuality((int)EdkDll.IEE_InputChannels_t.IEE_CHAN_DRL); return(cq); } //insight contact quality cq = new EdkDll.IEE_EEG_ContactQuality_t[6]; cq[0] = EdkDll.IEE_EEG_ContactQuality_t.IEEG_CQ_VERY_BAD; cq[1] = state.GetContactQuality((int)EdkDll.IEE_InputChannels_t.IEE_CHAN_AF3); cq[2] = state.GetContactQuality((int)EdkDll.IEE_InputChannels_t.IEE_CHAN_T7); cq[3] = state.GetContactQuality((int)EdkDll.IEE_InputChannels_t.IEE_CHAN_O1); cq[4] = state.GetContactQuality((int)EdkDll.IEE_InputChannels_t.IEE_CHAN_T8); cq[5] = state.GetContactQuality((int)EdkDll.IEE_InputChannels_t.IEE_CHAN_AF4); for (int i = 1; i < cq.Length; i++) { if (cq[i] > EdkDll.IEE_EEG_ContactQuality_t.IEEG_CQ_VERY_BAD) { cq[0] = EdkDll.IEE_EEG_ContactQuality_t.IEEG_CQ_GOOD; break; } } return(cq); }