private void OnGUI_EditorSaveButton()
    {
        if (GUILayout.Button("保存为json文件"))
        {
            if (!Editor_TableTool.CheckAllSkillExist(heroList, skillList))
            {
                EditorUtility.DisplayDialog("失败", "有不存在的skillid", "ok");
                return;
            }

            if (Editor_TableTool.isRepeatHeroIdOrNullAttributeName(heroList))
            {
                EditorUtility.DisplayDialog("失败", "id重名或者属性名为空", "ok");
                return;
            }


            Editor_TableTool.SaveHeroJsonFile(heroList);
        }
    }