private void Awake() { if (_instance == null) { _instance = this; } }
public override void Awake() { base.Awake(); camera = FindObjectOfType <Camera>(); tileManager = GetComponent <TileManager>(); resultUIManager = GetComponent <ResultUIManager>(); editorUIManager = FindObjectOfType <EditorUIManager>(); mapLoader = GetComponent <MapLoader>(); soundManager = FindObjectOfType <SoundManager>(); saveLoadManager = FindObjectOfType <SaveLoadManager>(); // editorUIManager.gameObject.SetActive(false); }
public void Enter(GameStateManager gsm) { Debug.Log("Entering Editor..."); Debug.Log("Editor functionality not implemented yet!!!"); editorUIManager = gsm.editorUIManager; editorUIManager.gameObject.SetActive(true); editorUIManager.saveButton.onClick.AddListener(() => Save(gsm)); gmsToDisable.Add(GameObject.Find("TurnNumberBackground")); gmsToDisable.Add(GameObject.Find("PlayerHealthImages")); foreach (var gm in gmsToDisable) { gm.SetActive(false); } gsm.inputManager.Enabled = false; originalCameraSize = gsm.camera.orthographicSize; }