public override void handleDelete()
        {
            EWorldEditor EWorldEditor = "EWorldEditor";
            EditorTree   EditorTree   = "EditorTree";

            // The tree handles deletion and notifies the
            // world editor to clear its selection.
            //
            // This is because non-SceneObject elements like
            // SimGroups also need to be destroyed.
            //
            // See EditorTree::onObjectDeleteCompleted().
            int selSize = EWorldEditor.getSelectionSize();

            if (selSize > 0)
            {
                EditorTree.deleteSelection();
            }
        }