public T GetNoPackObject <T>(string fileName) where T : UnityEngine.Object { #if UNITY_EDITOR if (GetIsNoPackMode()) { return((T)EditorScripts.GetNoPackObject <T>(fileName)); } #endif return(null); }
public T GetNoPackObject <T>(string fileName) where T : UnityEngine.Object { #if UNITY_EDITOR if (GetIsNoPackMode()) { if (BundleManager.IsLoadComplete) { return((T)EditorScripts.GetNoPackObject <T>(fileName)); } else { return(null); } } #endif return(null); }