예제 #1
0
 public void OnDestroy()
 {
     InputActionMapState.ResetGlobals();
     manager.Destroy();
     EditorInputControlLayoutCache.Clear();
     DestroyImmediate(playerConnection);
 }
예제 #2
0
 public void OnDestroy()
 {
     InputActionMapState.ResetGlobals();
     manager.Destroy();
     EditorInputControlLayoutCache.Clear();
     DestroyImmediate(playerConnection);
     InputDeviceDebuggerWindow.s_OnToolbarGUIActions.Clear();
 }