public static void AutoSave() { if (Rm_RPGHandler.Instance == null) { return; } if (!Rm_RPGHandler.Instance.Preferences.EnableAutoSave) { return; } if (Application.isPlaying) { return; } if (AutoSaveTime == 0) { if (Rm_RPGHandler.Instance != null) { InitAutoSave(); } else { return; } } if (Time.realtimeSinceStartup >= AutoSaveTime) { EditorGameDataSaveLoad.SaveGameData(true); Notify.Save("Autosaved Game Data"); InitAutoSave(); } }
void OnDisable() { var option = EditorUtility.DisplayDialogComplex("Save Changes?", "Would you like to save changes to the Game Data? \n\n Note: Discarding will reload the previous Game Data", "Save", "Close without Saving", "Discard"); if (option == 0) { EditorGameDataSaveLoad.SaveGameData(); } else if (option == 2) { EditorGameDataSaveLoad.LoadGameDataFromEditor(); } }
private static void UpdateData() { //Perform any updates here Rme_Tools_Toolbar.UpdatePrefabs(); //Update Specific: If we're upgrading to version 1.3.0 add the minimap icon if (Rme_Main.RpgVersion == "RPG All-In-One v1.3.0") { Rm_RPGHandler.Instance.GameInfo.MinimapOptions.PlayerIconPath = "RPGMakerAssets/minimapIcon"; } //Update the version number and save Rm_RPGHandler.Instance.Version = Rme_Main.RpgVersion; EditorGameDataSaveLoad.SaveGameData(); }
private void OnGUIx() { GUI.skin = Resources.Load("RPGMakerAssets/EditorSkinRPGMaker") as GUISkin; if (Window.position.width > 600) { GUILayout.BeginHorizontal(); } else { GUILayout.BeginVertical(); } if (GUILayout.Button(new GUIContent("RPGAIO", RPGMakerGUI.RPGMakerIcon), "rpgToolBarButton")) { Rme_Main.Init(); } if (GUILayout.Button(new GUIContent("Prefab Window", PrefabBrowserIcon), "rpgToolBarButton")) { Rme_Tools_PrefabRepository.Init(); } if (GUILayout.Button(new GUIContent("Save Data", SaveIcon), "rpgToolBarButton")) { EditorGameDataSaveLoad.SaveGameData(); } if (GUILayout.Button(new GUIContent("Reload Data", LoadIcon), "rpgToolBarButton")) { EditorGameDataSaveLoad.LoadGameDataFromEditor(); } if (GUILayout.Button(new GUIContent("Combat", CombatIcon), "rpgToolBarButton")) { CombatNodeWindow.Init(); } if (GUILayout.Button(new GUIContent("Dialog", DialogIcon), "rpgToolBarButton")) { DialogNodeWindow.Init(); } if (GUILayout.Button(new GUIContent("Events", EventIcon), "rpgToolBarButton")) { EventNodeWindow.Init(); } if (GUILayout.Button(new GUIContent("Achievements", AchievementIcon), "rpgToolBarButton")) { AchievementNodeWindow.Init(); } if (GUILayout.Button(new GUIContent("Map", MapIcon), "rpgToolBarButton")) { WorldMapNodeWindow.Init(); } if (GUILayout.Button(new GUIContent("New Scene", NewSceneIcon), "rpgToolBarButton")) { AddScene(); } if (GUILayout.Button(new GUIContent("Event Trigger", EventTriggerIcon), "rpgToolBarButton")) { EventTrigger(); } if (GUILayout.Button(new GUIContent("Level Switch", LevelSwitchIcon), "rpgToolBarButton")) { LevelSwitch(); } if (GUILayout.Button(new GUIContent("Popup Text", PopupTextIcon), "rpgToolBarButton")) { PopupText(); } GUILayout.EndHorizontal(); }
private void OnGUIx() { GUI.skin = null; GUI.skin = Resources.Load("RPGMakerAssets/EditorSkinRPGMaker") as GUISkin; if (PlayerSettings.colorSpace == ColorSpace.Linear) { GUI.backgroundColor = new Color(1, 1, 1, 0.3f); } else { GUI.backgroundColor = new Color(1, 1, 1, 1); } var subMenuHeight = 30; var workingArea = new Rect(5, 5, Window.position.width - 10, Window.position.height - 10); var topbarArea = new Rect(10, 10, workingArea.width - 10, 30); var topbarAreaTwo = new Rect(10, topbarArea.yMax + 5, topbarArea.width, 25); if (ShowSubMenu) { topbarAreaTwo = new Rect(10, topbarArea.yMax + 5, topbarArea.width, 25 + subMenuHeight); } var subMenu = new Rect(10, topbarAreaTwo.yMax - subMenuHeight, topbarArea.width, subMenuHeight); var bottomAreaHeight = 35; var leftBar = new Rect(10, topbarAreaTwo.yMax + 5, 180, Window.position.height - 10 - (topbarAreaTwo.yMax + bottomAreaHeight + 5 + 5)); var bottomArea = new Rect(10, leftBar.yMax + 5, topbarArea.width, bottomAreaHeight); var mainArea = new Rect(leftBar.xMax + 5, leftBar.y, topbarArea.width - (leftBar.width + 5), leftBar.height); var fullArea = new Rect(leftBar.x, leftBar.y, topbarArea.width, leftBar.height); GUI.Box(workingArea, "", "workingAreaBox"); GUI.Box(bottomArea, "", "backgroundBox"); GUILayout.BeginArea(PadRect(topbarArea, 0, 0), "", "topAreaBackground"); GUILayout.BeginHorizontal(); if (GUILayout.Button("", "LogicSpawnIcon")) { Application.OpenURL("http://rpgaio.logicspawn.co.uk/"); } //GUILayout.Label(RpgVersion); var isMobile = ""; #if (UNITY_IOS || UNITY_ANDROID) isMobile = " - Mobile Mode"; #endif if (GUILayout.Button(RpgVersion + isMobile, "Label")) { Application.OpenURL("http://rpgaio.logicspawn.co.uk/"); } GUILayout.FlexibleSpace(); GUILayout.Label(Rm_RPGHandler.Instance.GameInfo.GameTitle + " by " + Rm_RPGHandler.Instance.GameInfo.GameCompany); GUILayout.EndHorizontal(); GUILayout.FlexibleSpace(); GUILayout.EndArea(); GUILayout.BeginArea(PadRect(topbarAreaTwo, 0, 0), "", "backgroundBox"); GUILayout.BeginHorizontal(); for (int i = 0; i < Pages.Length; i++) { if (GUILayout.Button(Pages[i].ToString(), "menuButton")) { if (ShowSubMenu && CurrentSubMenu == Pages[i]) { ShowSubMenu = false; } else { CurrentSubMenu = Pages[i]; ShowSubMenu = true; } } } GUILayout.EndHorizontal(); GUILayout.EndArea(); switch (CurrentPage) { case CurrentPage.Main: if (CurrentPageIndex == Array.IndexOf(MainPages, "Home")) { Rme_Main_Main.Home(fullArea, leftBar, mainArea); } else if (CurrentPageIndex == Array.IndexOf(MainPages, "Preferences")) { Rme_Main_Main.Preferences(fullArea, leftBar, mainArea); } break; case CurrentPage.Game: if (CurrentPageIndex == Array.IndexOf(GamePages, "Options")) { Rme_Main_Game.Options(fullArea, leftBar, mainArea); } else if (CurrentPageIndex == Array.IndexOf(GamePages, "Game Info")) { Rme_Main_Main.GameInfo(fullArea, leftBar, mainArea); } else if (CurrentPageIndex == Array.IndexOf(GamePages, "Settings and Controls")) { Rme_Main_Main.GameSettings(fullArea, leftBar, mainArea); } else if (CurrentPageIndex == Array.IndexOf(GamePages, "Save Options")) { Rme_Main_Main.SaveOptions(fullArea, leftBar, mainArea); } else if (CurrentPageIndex == Array.IndexOf(GamePages, "Credits")) { Rme_Main_Main.Credits(fullArea, leftBar, mainArea); } else if (CurrentPageIndex == Array.IndexOf(GamePages, "Global Playlist")) { Rme_Main_Game.GlobalPlaylist(fullArea, leftBar, mainArea); } else if (CurrentPageIndex == Array.IndexOf(GamePages, "Minimap")) { Rme_Main_Main.Minimap(fullArea, leftBar, mainArea); } else if (CurrentPageIndex == Array.IndexOf(GamePages, "World Map")) { Rme_Main_Game.WorldMap(fullArea, leftBar, mainArea); } break; case CurrentPage.Stats: if (CurrentPageIndex == Array.IndexOf(StatsPages, "Options")) { Rme_Main_Stats.Options(fullArea, leftBar, mainArea); } else if (CurrentPageIndex == Array.IndexOf(StatsPages, "Attributes")) { Rme_Main_Stats.Attributes(fullArea, leftBar, mainArea); } else if (CurrentPageIndex == Array.IndexOf(StatsPages, "Vitals")) { Rme_Main_Stats.Vitals(fullArea, leftBar, mainArea); } else if (CurrentPageIndex == Array.IndexOf(StatsPages, "Statistics")) { Rme_Main_Stats.Statistics(fullArea, leftBar, mainArea); } else if (CurrentPageIndex == Array.IndexOf(StatsPages, "Traits")) { Rme_Main_Stats.Traits(fullArea, leftBar, mainArea); } else if (CurrentPageIndex == Array.IndexOf(StatsPages, "Experience")) { Rme_Main_Player.Experience(fullArea, leftBar, mainArea); } break; case CurrentPage.Player: if (CurrentPageIndex == Array.IndexOf(PlayerPages, "Options")) { Rme_Main_Player.Options(fullArea, leftBar, mainArea); } else if (CurrentPageIndex == Array.IndexOf(PlayerPages, "Class-Names")) { Rme_Main_Player.ClassNames(fullArea, leftBar, mainArea); } else if (CurrentPageIndex == Array.IndexOf(PlayerPages, "Races")) { Rme_Main_Player.Races(fullArea, leftBar, mainArea); } else if (CurrentPageIndex == Array.IndexOf(PlayerPages, "Sub-Races")) { Rme_Main_Player.SubRaces(fullArea, leftBar, mainArea); } else if (CurrentPageIndex == Array.IndexOf(PlayerPages, "Meta-Datas")) { Rme_Main_Player.MetaDatas(fullArea, leftBar, mainArea); } else if (CurrentPageIndex == Array.IndexOf(PlayerPages, "Characters")) { Rme_Main_Player.Classes(fullArea, leftBar, mainArea); } else if (CurrentPageIndex == Array.IndexOf(PlayerPages, "Genders")) { Rme_Main_Player.Genders(fullArea, leftBar, mainArea); } else if (CurrentPageIndex == Array.IndexOf(PlayerPages, "Pets")) { Rme_Main_Player.Pets(fullArea, leftBar, mainArea); } break; case CurrentPage.Enemies: if (CurrentPageIndex == Array.IndexOf(EnemiesPages, "Options")) { Rme_Main_Enemies.Options(fullArea, leftBar, mainArea); } else if (CurrentPageIndex == Array.IndexOf(EnemiesPages, "Enemies")) { Rme_Main_Enemies.Enemies(fullArea, leftBar, mainArea); } break; case CurrentPage.NPC: if (CurrentPageIndex == Array.IndexOf(NPCPages, "NPCs")) { Rme_Main_NPC.NPCs(fullArea, leftBar, mainArea); } else if (CurrentPageIndex == Array.IndexOf(NPCPages, "Vendor Shops")) { Rme_Main_NPC.VendorShops(fullArea, leftBar, mainArea); } else if (CurrentPageIndex == Array.IndexOf(NPCPages, "Reputations")) { Rme_Main_NPC.Reputations(fullArea, leftBar, mainArea); } break; case CurrentPage.Items: if (CurrentPageIndex == Array.IndexOf(ItemsPages, "Options")) { Rme_Main_Items.Options(fullArea, leftBar, mainArea); } else if (CurrentPageIndex == Array.IndexOf(ItemsPages, "Item DB")) { Rme_Main_Items.ItemDB(fullArea, leftBar, mainArea); } else if (CurrentPageIndex == Array.IndexOf(ItemsPages, "Craftable Items")) { Rme_Main_Items.CraftableItems(fullArea, leftBar, mainArea); } else if (CurrentPageIndex == Array.IndexOf(ItemsPages, "Craft Lists")) { Rme_Main_Items.CraftLists(fullArea, leftBar, mainArea); } else if (CurrentPageIndex == Array.IndexOf(ItemsPages, "Dismantling")) { Rme_Main_Items.Dismantling(fullArea, leftBar, mainArea); } else if (CurrentPageIndex == Array.IndexOf(ItemsPages, "Quest Items")) { Rme_Main_Items.QuestItems(fullArea, leftBar, mainArea); } else if (CurrentPageIndex == Array.IndexOf(ItemsPages, "Loot-Tables")) { Rme_Main_Items.LootTables(fullArea, leftBar, mainArea); } else if (CurrentPageIndex == Array.IndexOf(ItemsPages, "Costume Designer")) { Rme_Main_Items_CostumeDesigner.Main(fullArea, leftBar, mainArea); } else if (CurrentPageIndex == Array.IndexOf(ItemsPages, "Tiers")) { Rme_Main_Items.Tiers(fullArea, leftBar, mainArea); } break; case CurrentPage.Combat: if (CurrentPageIndex == Array.IndexOf(CombatPages, "Options")) { Rme_Main_Combat.Options(fullArea, leftBar, mainArea, Window); } else if (CurrentPageIndex == Array.IndexOf(CombatPages, "Skills")) { Rme_Main_Combat.Skills(fullArea, leftBar, mainArea); } else if (CurrentPageIndex == Array.IndexOf(CombatPages, "Talents")) { Rme_Main_Combat.Talents(fullArea, leftBar, mainArea); } else if (CurrentPageIndex == Array.IndexOf(CombatPages, "Talent Groups")) { Rme_Main_Combat.TalentGroups(fullArea, leftBar, mainArea); } else if (CurrentPageIndex == Array.IndexOf(CombatPages, "Status Effects")) { Rme_Main_Combat.StatusEffects(fullArea, leftBar, mainArea); } else if (CurrentPageIndex == Array.IndexOf(CombatPages, "Visualiser")) { Rme_Main_Combat_SkillVisualiser.Main(fullArea, leftBar, mainArea, Window); } break; case CurrentPage.Objectives: if (CurrentPageIndex == Array.IndexOf(ObjectivesPages, "Quest Chains")) { Rme_Main_Questing.QuestChains(fullArea, leftBar, mainArea); } else if (CurrentPageIndex == Array.IndexOf(ObjectivesPages, "Options")) { Rme_Main_Questing.Options(fullArea, leftBar, mainArea); } else if (CurrentPageIndex == Array.IndexOf(ObjectivesPages, "Quests")) { Rme_Main_Questing.Quests(fullArea, leftBar, mainArea); } break; case CurrentPage.Interactables: if (CurrentPageIndex == Array.IndexOf(InteractablesPages, "Options")) { Rme_Main_Interactables.Options(fullArea, leftBar, mainArea); } else if (CurrentPageIndex == Array.IndexOf(InteractablesPages, "Interactable Objects")) { Rme_Main_Interactables.InteractableObjects(fullArea, leftBar, mainArea); } else if (CurrentPageIndex == Array.IndexOf(InteractablesPages, "Harvestable Objects")) { Rme_Main_Interactables.HarvestableObjects(fullArea, leftBar, mainArea); } break; case CurrentPage.Custom: if (CurrentPageIndex == Array.IndexOf(CustomPages, "Custom Variables")) { Rme_Main_Custom.CustomVariables(fullArea, leftBar, mainArea); } break; default: throw new ArgumentOutOfRangeException(); } if (ShowSubMenu) { GUI.Box(subMenu, ""); GUILayout.BeginArea(PadRect(subMenu, 0, 0), "", "subMenuBackground"); String[] arrayToUse; switch (CurrentSubMenu) { case CurrentPage.Main: arrayToUse = MainPages; break; case CurrentPage.Game: arrayToUse = GamePages; break; case CurrentPage.Stats: arrayToUse = StatsPages; break; case CurrentPage.Player: arrayToUse = PlayerPages; break; case CurrentPage.Enemies: arrayToUse = EnemiesPages; break; case CurrentPage.NPC: arrayToUse = NPCPages; break; case CurrentPage.Items: arrayToUse = ItemsPages; break; case CurrentPage.Combat: arrayToUse = CombatPages; break; case CurrentPage.Objectives: arrayToUse = ObjectivesPages; break; case CurrentPage.Interactables: arrayToUse = InteractablesPages; break; case CurrentPage.Custom: arrayToUse = CustomPages; break; default: throw new ArgumentOutOfRangeException(); } GUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); for (int i = 0; i < arrayToUse.Length; i++) { if (GUILayout.Button(arrayToUse[i], "subMenuButton")) { CurrentPageIndex = Array.IndexOf(arrayToUse, arrayToUse[i]); CurrentPage = CurrentSubMenu; ShowSubMenu = false; GUI.FocusControl(""); RPGMakerGUI.ResetScrollPositions(); } } GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); GUILayout.EndArea(); } GUILayout.BeginArea(PadRect(bottomArea, 5, 5)); GUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); if (GUILayout.Button("Save Data", "genericButton")) { EditorGameDataSaveLoad.SaveGameData(); GameSettingsSaveLoadManager.Instance.SaveSettings(); } if (GUILayout.Button("Reload Data", "genericButton")) { Rm_RPGHandler.Instance = null; EditorGameDataSaveLoad.LoadGameDataFromEditor(); GameSettingsSaveLoadManager.Instance.LoadSettings(); AssetDatabase.Refresh(); } GUILayout.EndHorizontal(); GUILayout.EndArea(); }