void OnPrefabSelect(EditorDisplayObject info) { selectedInfo = info; currentRotation = Vector3.zero; //Debug.Log(info.pid); //Debug.Log(prefabManager.GetGameObject(info.pid)); }
// Update is called once per frame void Update() { BackButton(); if (Input.GetButtonDown("Fire2")) { selectedInfo = null; Destroy(indicatorCube); } var isPointerOverGameObject = EventSystem.current.IsPointerOverGameObject(); if (!isPointerOverGameObject) { HighlightSquare(); if (Input.GetButtonDown("Fire1") || Input.GetButtonDown("Fire2")) { if (indicatorCube == null) { EditorScriptActions(); } } if (Input.GetButton("Fire1")) { if (clicked == false) { clicked = true; PlaceNewObject(); } } else { clicked = false; } } else { if (indicatorCube != null) { Destroy(indicatorCube); } } }
public void EditorScriptActions() { Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); RaycastHit hit; if (Physics.Raycast(ray, out hit, 100, editorObjectMask)) { var editorScript = hit.transform.gameObject.GetComponent <EditorDisplayObject>(); if (editorScript != null) { stageSelectedScript = editorScript; //EraseButton.SetActive(true); if (Input.GetButtonDown("Fire2")) { RemoveObject(); } } } }