void Unregister()
            {
                if (m_EditorConnection == null)
                {
                    return;
                }

                m_EditorConnection.UnregisterConnection(OnPlayerConnected);
                m_EditorConnection.UnregisterDisconnection(OnPlayerDisconnected);
                m_EditorConnection = null;
            }
 public void UnregisterConnection(UnityAction <int> callback) => m_Connection.UnregisterConnection(callback);