예제 #1
0
    public void Save(EditableTerrain terrain, Guid sceneGuid)
    {
        var data = terrain.GetData();
        var path = PathHelper.GetTerrainBinPath(data.Guid, sceneGuid);

        Loader.SaveObj(path, data);
    }
예제 #2
0
 // triggers if a collider enters this object
 private void OnTriggerStay(Collider other)
 {
     // if the other object is tagged with ice
     if (other.tag == "Ice")
     {
         // store the other game object's editable terrain component
         iceTerrain = other.GetComponent <EditableTerrain>();
         // store the point on the collider to the centre of the ice creator as the collision point
         collisionPoint = other.ClosestPoint(transform.position);
         // store that the ice creator is ready to store ice
         ready = true;
     }
     // if the other object is the player
     else if (other.gameObject == player)
     {
         // store that the ice creator is not ready to store ice
         ready = false;
     }
 }