public void AssignSkillNode(SkillNode skill) { SkillN = skill; Name.SetDisplaytext(skill.NameText.text); Name.OnEdited += HandleNameEdit; Description.SetDisplaytext(skill.DescriptionText.text); Description.OnEdited += HandleDescriptionEdit; Requirements.SetDisplaytext(skill.RequirementsText.text); Requirements.AssignNode(skill.NameText.text, skill); Requirements.OnEdited += HandleRequirementEdit; //Effectors.SetDisplaytext(skill.Effe) }