void Update() { if (Input.GetKeyDown("1")) { currentBlock = new BlockGrass(); GetComponent <InventoryManager>().SelectItem(1); } else if (Input.GetKeyDown("2")) { currentBlock = new BlockSand(); GetComponent <InventoryManager>().SelectItem(2); } else if (Input.GetKeyDown("3")) { currentBlock = new BlockWood(); GetComponent <InventoryManager>().SelectItem(3); } if (Input.GetKeyDown(KeyCode.Q)) { GameObject temp; if (GetComponent <InventoryManager>().currentTool.GetComponent <Item>().type == Item.Items.grass) { temp = Instantiate(item_grass, transform.position + transform.forward, transform.rotation); temp.GetComponent <Rigidbody>().AddForce(transform.forward * 3 + new Vector3(0, 1, 0), ForceMode.Impulse); GetComponent <InventoryManager>().inv[GetComponent <InventoryManager>().selectedIndex].count--; } else if (GetComponent <InventoryManager>().currentTool.GetComponent <Item>().type == Item.Items.sand) { temp = Instantiate(item_sand, transform.position + transform.forward, transform.rotation); temp.GetComponent <Rigidbody>().AddForce(transform.forward * 3 + new Vector3(0, 1, 0), ForceMode.Impulse); GetComponent <InventoryManager>().inv[GetComponent <InventoryManager>().selectedIndex].count--; } else if (GetComponent <InventoryManager>().currentTool.GetComponent <Item>().type == Item.Items.wood) { temp = Instantiate(item_wood, transform.position + transform.forward, transform.rotation); temp.GetComponent <Rigidbody>().AddForce(transform.forward * 3 + new Vector3(0, 1, 0), ForceMode.Impulse); GetComponent <InventoryManager>().inv[GetComponent <InventoryManager>().selectedIndex].count--; } } if (Input.GetMouseButton(0)) { if (GetComponent <InventoryManager>().currentTool.GetComponent <Item>().type == Item.Items.bow) { ChargeArrow(); } } if (Input.GetMouseButtonDown(0)) { if (GetComponent <InventoryManager>().currentTool.GetComponent <Item>().type == Item.Items.pick) { Mine(); } } if (Input.GetMouseButtonUp(0)) { if (GetComponent <InventoryManager>().currentTool.GetComponent <Item>().type == Item.Items.bow) { FireArrow(); } } if (Input.GetMouseButtonDown(1)) { RaycastHit hit; //if (Physics.Raycast(transform.position, transform.forward, out hit, 100)) if (Physics.Raycast(myCam.transform.position, myCam.transform.forward, out hit, 5)) { //EditTerrain.SetBlock(hit, new BlockSand()); // Get block to the side which faces the player //EditTerrain.SetSideBlock(hit, new BlockSand(), false, true); if (GetComponent <InventoryManager>().currentTool) { if (GetComponent <InventoryManager>().currentTool.GetComponent <Item>().type == Item.Items.grass) { EditTerrain.SetSideBlock(hit, new BlockGrass(), false, true); GetComponent <InventoryManager>().inv[GetComponent <InventoryManager>().selectedIndex].count--; } else if (GetComponent <InventoryManager>().currentTool.GetComponent <Item>().type == Item.Items.sand) { EditTerrain.SetSideBlock(hit, new BlockSand(), false, true); GetComponent <InventoryManager>().inv[GetComponent <InventoryManager>().selectedIndex].count--; } else if (GetComponent <InventoryManager>().currentTool.GetComponent <Item>().type == Item.Items.wood) { EditTerrain.SetSideBlock(hit, new BlockWood(), false, true); GetComponent <InventoryManager>().inv[GetComponent <InventoryManager>().selectedIndex].count--; } } } } }