예제 #1
0
    /// <summary>
    /// Launch dialog prefab and attach instance of this script to it
    /// </summary>
    public static void ShowEditCurrentPresetDialog()
    {
        if (CC.PrinterDB.ActivePreset == null)
        {
            return;
        }

        GameObject dialog = GameObject.Instantiate <GameObject>(Resources.Load <GameObject>("EditSettingsDialog"));
        EditSettingsDialogSetup script = dialog.AddComponent <EditSettingsDialogSetup>();

        script.Preset = CC.PrinterDB.ActivePreset;

        CotangentUI.MainUICanvas.AddChild(dialog, false);
    }
예제 #2
0
 void on_edit_preset_clicked()
 {
     EditSettingsDialogSetup.ShowEditCurrentPresetDialog();
 }