/// <summary> /// Agrega una nueva arista a la lista si es que ya no hay otra igual. /// Devuelve el indice de la nuevo arista o de la que ya estaba. /// </summary> public static int addEdgeToListIfUnique(List <EditPolyEdge> edges, EditPolyEdge e, out bool newEdgeAdded) { for (int i = 0; i < edges.Count; i++) { if (EditablePolyUtils.sameEdge(edges[i], e)) { newEdgeAdded = false; return(i); } } newEdgeAdded = true; e.faces = new List <EditPolyPolygon>(); edges.Add(e); return(edges.Count - 1); }
/* * /// <summary> * /// Filtrar todas las aristas que tiene un poligono y dejarle solo las que son parte del borde del poligono * /// (Se quitan todas las aristas interiores) * /// </summary> * public static void computePolygonExternalEdges(Polygon p) * { * if (p.vertices.Count == 3) * return; * * Vector3 planeNorm = p.getNormal(); * List<Edge> externalEdges = new List<Edge>(); * foreach (Edge e in p.edges) * { * //Half-plane entre la arista y la normal del poligono * Vector3 vec = e.b.position - e.a.position; * Vector3 n = Vector3.Cross(planeNorm, vec); * Plane halfPlane = Plane.FromPointNormal(e.a.position, n); * * //Checkear el signo de todos los demas vertices del poligono * bool first = true; * TgcCollisionUtils.PointPlaneResult lastR = TgcCollisionUtils.PointPlaneResult.COINCIDENT; * bool inside = false; * foreach (Vertex v in p.vertices) * { * if(v.vbIndex != e.a.vbIndex && v.vbIndex != e.b.vbIndex ) * { * TgcCollisionUtils.PointPlaneResult r = TgcCollisionUtils.classifyPointPlane(v.position, halfPlane); * if(first) * { * first = false; * lastR = r; * } * else if(r != lastR) * { * inside = true; * break; * } * } * } * if(!inside) * { * externalEdges.Add(e); * } * } * p.edges = externalEdges; * } * * /// <summary> * /// Ordenar los vertices del poligono en base al recorrido de sus aristas externas * /// </summary> * public static void sortPolygonVertices(Polygon p) * { * if (p.vertices.Count == 3) * return; * * List<Vertex> sortedVertices = new List<Vertex>(); * Edge lastEdge = p.edges[0]; * for (int i = 1; i < p.edges.Count; i++) * { * sortedVertices.Add(lastEdge.a); * bool found = false; * foreach (Edge e in p.edges) * { * if(lastEdge.b.vbIndex == e.a.vbIndex) * { * lastEdge = e; * found = true; * break; * } * } * if(!found) * throw new Exception("No se pudo recorrer aristas de poligono en loop. Poligono: " + p); * * } * sortedVertices.Add(lastEdge.a); * p.vertices = sortedVertices; * } */ /// <summary> /// Agregar un vertice a un poligono existente, ubicandolo en el medio de los dos vertices de la arista que compartian entre si /// </summary> public static void addVertexToPolygon(EditPolyPolygon p, EditPolyEdge sharedEdge, EditPolyVertex newV) { for (int i = 0; i < p.vertices.Count; i++) { if (p.vertices[i].vbIndex == sharedEdge.a.vbIndex) { p.vertices.Add(null); for (int j = p.vertices.Count - 2; j >= i + 1; j--) { p.vertices[j + 1] = p.vertices[j]; } p.vertices[i + 1] = newV; break; } } }
/// <summary> /// Eliminar una arista /// </summary> private void deleteEdge(EditPolyEdge e) { //Quitar referencia de todos los poligonos foreach (var poly in e.faces) { poly.removeEdge(e); } //Eliminar poligonos foreach (var poly in e.faces) { deletePolygon(poly); } //Quitar referencia a vertices y eliminar si quedaron aislados if (e.a != null) { e.a.removeEdge(e); if (e.a.edges.Count == 0) { deleteVertex(e.a); } } if (e.b != null) { e.b.removeEdge(e); if (e.b.edges.Count == 0) { deleteVertex(e.b); } } //Quitar de lista de aristas for (var i = 0; i < Edges.Count; i++) { if (Edges[i] == e) { Edges.RemoveAt(i); break; } } }
/// <summary> /// Indica si dos aristas son iguales /// </summary> public static bool sameEdge(EditPolyEdge e1, EditPolyEdge e2) { return((sameVextex(e1.a, e2.a) && sameVextex(e1.b, e2.b)) || (sameVextex(e1.a, e2.b) && sameVextex(e1.b, e2.a))); }
/// <summary> /// Tomar un mesh cargar todas las estructuras internas necesarias para poder editarlo /// </summary> private void loadMesh(TgcMesh origMesh) { //Obtener vertices del mesh mesh = origMesh; mesh.AutoTransformEnable = true; var origVertices = getMeshOriginalVertexData(origMesh); var origTriCount = origVertices.Count / 3; //Iterar sobre los triangulos y generar data auxiliar unificada Vertices = new List <EditPolyVertex>(); Edges = new List <EditPolyEdge>(); Polygons = new List <EditPolyPolygon>(); IndexBuffer = new short[origTriCount * 3]; var attributeBuffer = origMesh.D3dMesh.LockAttributeBufferArray(LockFlags.ReadOnly); origMesh.D3dMesh.UnlockAttributeBuffer(attributeBuffer); for (var i = 0; i < origTriCount; i++) { var v1 = origVertices[i * 3]; var v2 = origVertices[i * 3 + 1]; var v3 = origVertices[i * 3 + 2]; //Agregar vertices a la lista, si es que son nuevos var v1Idx = EditablePolyUtils.addVertexToListIfUnique(Vertices, v1); var v2Idx = EditablePolyUtils.addVertexToListIfUnique(Vertices, v2); var v3Idx = EditablePolyUtils.addVertexToListIfUnique(Vertices, v3); v1 = Vertices[v1Idx]; v2 = Vertices[v2Idx]; v3 = Vertices[v3Idx]; //Crear edges var e1 = new EditPolyEdge(); e1.a = v1; e1.b = v2; var e2 = new EditPolyEdge(); e2.a = v2; e2.b = v3; var e3 = new EditPolyEdge(); e3.a = v3; e3.b = v1; //Crear poligono para este triangulo var p = new EditPolyPolygon(); p.vertices = new List <EditPolyVertex>(); p.vertices.Add(v1); p.vertices.Add(v2); p.vertices.Add(v3); p.edges = new List <EditPolyEdge>(); p.edges.Add(e1); p.edges.Add(e2); p.edges.Add(e3); p.vbTriangles = new List <int>(); p.vbTriangles.Add(i * 3); p.TGCPlane = TGCPlane.FromPoints(v1.position, v2.position, v3.position); p.TGCPlane.Normalize(); p.matId = attributeBuffer[i]; //Agregar triangulo al index buffer IndexBuffer[i * 3] = (short)v1Idx; IndexBuffer[i * 3 + 1] = (short)v2Idx; IndexBuffer[i * 3 + 2] = (short)v3Idx; //Agregar a lista de poligonos Polygons.Add(p); /* * //Buscar si hay un poligono ya existente al cual sumarnos (coplanar y que compartan una arista) * EditPolyPolygon coplanarP = null; * for (int j = 0; j < polygons.Count; j++) * { * //Coplanares y con igual material ID * EditPolyPolygon p0 = polygons[j]; * if (p0.matId == p.matId && EditablePolyUtils.sameTGCPlane(p0.TGCPlane, p.TGCPlane)) * { * //Buscar si tienen una arista igual * int p0SharedEdgeIdx; * int pSharedEdgeIdx; * if (EditablePolyUtils.findShareEdgeBetweenPolygons(p0, p, out p0SharedEdgeIdx, out pSharedEdgeIdx)) * { * //Obtener el tercer vertice del triangulo que no es parte de la arista compartida * EditPolyEdge sharedEdge = p0.edges[p0SharedEdgeIdx]; * EditPolyVertex thirdVert; * if (p.vertices[0] != sharedEdge.a && p.vertices[0] != sharedEdge.b) * thirdVert = p.vertices[0]; * else if (p.vertices[1] != sharedEdge.a && p.vertices[1] != sharedEdge.b) * thirdVert = p.vertices[1]; * else * thirdVert = p.vertices[2]; * * //Agregar el tercer vertice al poligno existente * EditablePolyUtils.addVertexToPolygon(p0, sharedEdge, thirdVert); * * //Quitar arista compartida * p0.edges.Remove(sharedEdge); * * //Agregar al poligono dos nuevas aristas que conectar los extremos de la arista compartida hacia el tercer vertice * EditPolyEdge newPolEdge1 = new EditPolyEdge(); * newPolEdge1.a = sharedEdge.a; * newPolEdge1.b = thirdVert; * p0.edges.Add(newPolEdge1); * * EditPolyEdge newPolEdge2 = new EditPolyEdge(); * newPolEdge2.a = thirdVert; * newPolEdge2.b = sharedEdge.b; * p0.edges.Add(newPolEdge2); * * //Agregar indice de triangulo del vertexBuffer que se sumo al poligono * p0.vbTriangles.Add(p.vbTriangles[0]); * * coplanarP = p0; * } * } * } * //Es un nuevo poligono, agregarlo * if (coplanarP == null) * { * polygons.Add(p); * } */ } //Unificar aristas de los poligonos foreach (var p in Polygons) { for (var i = 0; i < p.edges.Count; i++) { bool newEdgeAdded; var eIdx = EditablePolyUtils.addEdgeToListIfUnique(Edges, p.edges[i], out newEdgeAdded); var e = Edges[eIdx]; //Nueva arista incorporada a la lista if (newEdgeAdded) { e.faces = new List <EditPolyPolygon>(); //Agregar referencia a vertices que usan la arista e.a.edges.Add(e); e.b.edges.Add(e); } //Se usa arista existente de la lista else { //Reemplazar en poligono por la nueva p.edges[i] = e; } //Indicar a la arista que pertenece al poligono actual e.faces.Add(p); } } setDirtyValues(false); }