예제 #1
0
    static void PackageRelyPackage(EditPackageConfig package)
    {
        //BuildPipeline.PushAssetDependencies();

        if (package.objects.Count == 0)
        {
            Debug.LogError(package.name + " 没有资源!");
        }

        Object[] res = new Object[package.objects.Count];

        for (int i = 0; i < package.objects.Count; i++)
        {
            res[i] = package.objects[i].obj;
        }

        string path = GetExportPath(package.path, package.name);

        FileTool.CreatFilePath(path);

        if (package.isCollectDependencies)
        {
            BuildPipeline.BuildAssetBundle(null, res, path, relyBuildOption, GetTargetPlatform);
        }
        else
        {
            BuildAssetBundleOptions bbo = BuildAssetBundleOptions.DeterministicAssetBundle;

            BuildPipeline.BuildAssetBundle(null, res, path, bbo, GetTargetPlatform);
        }
    }
    bool GetIsShowByRelyMask(EditPackageConfig package)
    {
        if (RelyMaskFilter == -1)
        {
            return(true);
        }

        if (RelyMaskFilter == 0)
        {
            if (package.relyPackagesMask == 0)
            {
                return(true);
            }
            else
            {
                return(false);
            }
        }

        if ((package.relyPackagesMask & RelyMaskFilter) != 0)
        {
            return(true);
        }
        else
        {
            return(false);
        }
    }
    /// <summary>
    /// 检查依赖包中有没有重复资源
    /// </summary>
    /// <param name="pack"></param>
    void CheckRelyRepeatRes(EditPackageConfig pack)
    {
        for (int i = 0; i < pack.objects.Count; i++)
        {
            string       resNameTmp = CustomToString(pack.objects[i].obj);
            EditorObject tmp        = pack.objects[i];

            if (checkDict.ContainsKey(resNameTmp))
            {
                if (isExist_EditorList(checkDict[resNameTmp], tmp))
                {
                    pack.warnMsg.Add("Objects存在重复资源 ! " + resNameTmp);
                    warnCount++;
                }
                else
                {
                    checkDict[resNameTmp].Add(tmp);
                }
            }
            else
            {
                checkDict.Add(resNameTmp, new List <EditorObject>());
                checkDict[resNameTmp].Add(tmp);
            }
        }
    }
 /// <summary>
 /// 检查依赖包是否是无资源
 /// </summary>
 void CheckRelyPackagesEmptyRes(EditPackageConfig pack)
 {
     if (pack.objects.Count == 0)
     {
         pack.errorMsg.Add(pack.name + " 依赖包无资源 !");
         errorCount++;
     }
 }
    /// <summary>
    /// 判断某个资源是否
    /// </summary>
    /// <param name="pack"></param>
    /// <param name="res"></param>
    /// <returns></returns>
    bool GetResIsUseByMainObject(EditPackageConfig pack, EditorObject res)
    {
        if (EqualsEditorObject(pack.mainObject, res))
        {
            return(true);
        }

        return(false);
    }
    void ObjectListView(EditPackageConfig pack)
    {
        EditorGUILayout.LabelField("Size: " + pack.objects.Count);
        for (int j = 0; j < pack.objects.Count; j++)
        {
            EditorGUILayout.LabelField("Path:", pack.objects[j].path);
            EditorGUILayout.BeginHorizontal();
            EditorGUILayout.ObjectField(pack.objects[j].obj, typeof(Object), false);

            if (GUILayout.Button("删除", GUILayout.Width(ButtonWidth)))
            {
                pack.objects.RemoveAt(j);
            }
            EditorGUILayout.EndHorizontal();
            EditorGUILayout.Space();
        }

        EditorGUILayout.BeginHorizontal();

        EditorGUILayout.LabelField("Button:");
        if (GUILayout.Button("增加选中资源"))
        {
            Object[] selects = Selection.GetFiltered(typeof(Object), SelectionMode.DeepAssets);

            for (int k = 0; k < selects.Length; k++)
            {
                EditorObject tmp = new EditorObject();

                tmp.obj  = selects[k];
                tmp.path = GetObjectPath(selects[k]);

                if (!isExist_EditorList(pack.objects, tmp))
                {
                    pack.objects.Add(tmp);
                }
                else
                {
                    Debug.Log(CustomToString(selects[k]) + " has Exists");
                }
            }
        }

        if (GUILayout.Button("打印所有依赖资源"))
        {
            for (int i = 0; i < pack.objects.Count; i++)
            {
                Object[] objs = GetCorrelationResource(pack.objects[i].obj);
                for (int j = 0; j < objs.Length; j++)
                {
                    Debug.Log(pack.objects[i].obj + " -> " + objs[j]);
                }
            }
        }

        EditorGUILayout.EndHorizontal();
    }
    //消息视图
    void MessageView(EditPackageConfig package)
    {
        for (int i = 0; i < package.errorMsg.Count; i++)
        {
            EditorGUILayout.LabelField("ERROR: " + package.errorMsg[i], EditorGUIStyleData.ErrorMessageLabel);
        }

        for (int i = 0; i < package.warnMsg.Count; i++)
        {
            EditorGUILayout.LabelField("WARN: " + package.warnMsg[i], EditorGUIStyleData.WarnMessageLabel);
        }
    }
    bool GetIsFitsBundleQuery(EditPackageConfig package)
    {
        if (bundleQuery == "")
        {
            return(true);
        }

        //大小写不敏感
        string nameLower = package.name.ToLower();

        return(nameLower.Contains(bundleQuery.ToLower()));
    }
    //重新加载Object
    static void ReLoadGameObject(EditPackageConfig pack)
    {
        if (pack.mainObject != null)
        {
            ReLoadEditObject(pack.mainObject);
        }

        for (int i = 0; i < pack.objects.Count; i++)
        {
            ReLoadEditObject(pack.objects[i]);
        }
    }
    /// <summary>
    /// 检查单个包有没有丢失资源
    /// </summary>
    /// <param name="pack"></param>
    void CheckMissRes(EditPackageConfig pack)
    {
        for (int i = 0; i < pack.objects.Count; i++)
        {
            if (pack.objects[i].obj == null)
            {
                Debug.LogError(pack.name + " " + i + "号资源丢失!");
                pack.errorMsg.Add(i + "号资源丢失!");
                errorCount++;
            }
        }

        //将来加入资源缺失检测
        if (pack.mainObject == null)
        {
            Debug.LogError(pack.name + "没有主资源!");
            pack.errorMsg.Add("没有主资源!");
            errorCount++;
            return;
        }

        Object[] res = GetCorrelationResource(pack.mainObject.obj);

        for (int i = 0; i < res.Length; i++)
        {
            if (res[i] == null)
            {
                pack.warnMsg.Add(pack.mainObject.path + " 有丢失的脚本!");
                warnCount++;
                continue;
            }

            //查找其他资源是否有掉材质球问题
            List <string> resLostList = FindLostRes(res[i]);
            for (int j = 0; j < resLostList.Count; j++)
            {
                pack.warnMsg.Add(resLostList[j]);
                warnCount++;
            }

            //EditorObject tmp = new EditorObject();
            //tmp.obj = res[i];
            //tmp.path = GetObjectPath(res[i]);

            //if (!GetResIsUse(pack, tmp) && !ComponentFilter(res[i]))
            //{
            //    pack.errorMsg.Add( CustomToString(res[i]) + " 资源丢失依赖!");
            //    errorCount++;
            //}
        }
    }
    /// <summary>
    /// 显示Resource子Resources的子目录和子文件
    /// </summary>
    /// <param name="pathPoint"></param>
    /// <param name="n_level"></param>
    void ShowSubFolderBundle(PathPoint pathPoint, int n_level)
    {
        if (pathPoint.s_nowPathPoint != null)
        {
            //文件夹节点
            EditorGUI.indentLevel = n_level;
            pathPoint.isFold      = EditorGUILayout.Foldout(pathPoint.isFold, "<folder> " + pathPoint.s_nowPathPoint);

            if (pathPoint.isFold)
            {
                if (pathPoint.nextPathPoint != null)
                {
                    foreach (var nextPathPoint in pathPoint.nextPathPoint)
                    {
                        ShowSubFolderBundle(nextPathPoint.Value, (n_level + 1));
                    }
                }

                if (pathPoint.bundles != null)
                {
                    for (int i = 0; i < pathPoint.bundles.Count; i++)
                    {
                        EditPackageConfig bundle = pathPoint.bundles[i];

                        //bundle节点
                        EditorGUI.indentLevel = n_level + 1;
                        EditorGUILayout.BeginHorizontal();
                        bundle.isFold = EditorGUILayout.Foldout(bundle.isFold, bundle.name);
                        //删除视图
                        if (GUILayout.Button("删除", GUILayout.Width(ButtonWidth)))
                        {
                            bundles.Remove(bundle);
                            pathPoint.bundles.Remove(bundle);
                            continue;
                        }
                        EditorGUILayout.EndHorizontal();

                        if (bundle.isFold)
                        {
                            ShowSingleBundleGUI(bundle, n_level + 1);
                        }

                        EditorGUI.indentLevel = n_level + 2;
                        //消息视图
                        MessageView(bundle);
                    }
                }
            }
        }
    }
    /// <summary>
    /// 检查单个资源是否全都被其依赖包引用
    /// </summary>
    bool GetResIsUseByRelyBundle(EditPackageConfig pack, EditorObject res)
    {
        //根据mask获取所有依赖包
        List <EditPackageConfig> relysBundles = GetRelyPackListByMask(pack.relyPackagesMask);

        for (int i = 0; i < relysBundles.Count; i++)
        {
            if (isExist_Bundle(res, relysBundles[i]))
            {
                return(true);
            }
        }

        return(false);
    }
    void ShowSingleBundleGUI(EditPackageConfig bundle, int l_foldIndex)
    {
        EditorGUILayout.BeginVertical();
        EditorGUI.indentLevel = l_foldIndex + 1;

        if (bundle.mainObject != null &&
            bundle.mainObject.obj != null)
        {
            bundle.name = bundle.mainObject.obj.name;
        }
        else
        {
            bundle.name = "Null";
        }

        //主资源
        EditorGUILayout.BeginHorizontal();
        EditorGUILayout.LabelField("主资源:");
        EditorGUILayout.ObjectField(bundle.mainObject.obj, typeof(Object), false);

        if (GUILayout.Button("重新打包", GUILayout.Width(ButtonWidth)))
        {
            PackageService.PackageBundle(bundle);
        }
        EditorGUILayout.EndHorizontal();

        //依赖包
        EditorGUILayout.BeginHorizontal();
        EditorGUILayout.LabelField("依赖包:");
        bundle.relyPackagesMask = EditorGUILayout.MaskField(bundle.relyPackagesMask, RelyPackageNames);
        EditorGUILayout.EndHorizontal();

        //Debug.Log(" bundles[i].relyPackagesMask:  " + bundles[i].relyPackagesMask);

        //加载路径
        EditorGUILayout.LabelField("路径: ", bundle.path);
        bundle.isFold_objects = EditorGUILayout.Foldout(bundle.isFold_objects, "Objects");

        //子资源视图
        EditorGUI.indentLevel = l_foldIndex + 2;
        if (bundle.isFold_objects)
        {
            ObjectListView(bundle);
        }

        EditorGUILayout.EndVertical();
    }
    //整理资源路径
    private void ArrangeBundlesByLayer()
    {
        allBundlesLayerInfo = new PathPoint();
        allBundlesLayerInfo.s_nowPathPoint = "Resourse";
        allBundlesLayerInfo.lastPathPoint  = null;
        allBundlesLayerInfo.nextPathPoint  = new Dictionary <string, PathPoint>();
        allBundlesLayerInfo.bundles        = null;

        for (int i = 0; i < bundles.Count; i++)
        {
            EditPackageConfig nowBundle    = bundles[i];
            string            s_bundlePath = nowBundle.path;
            string[]          t_pathPoints = s_bundlePath.Split('/');
            int n_nowPoints = 0;

            PathPoint endPathPoint = allBundlesLayerInfo;
            while (n_nowPoints < t_pathPoints.Length - 1)
            {
                //如果下一个节点中没有需要的节点
                if (endPathPoint.nextPathPoint.ContainsKey(t_pathPoints[n_nowPoints]) == false)
                {
                    PathPoint nextPoint = new PathPoint();
                    nextPoint.s_nowPathPoint = t_pathPoints[n_nowPoints];
                    nextPoint.lastPathPoint  = endPathPoint;
                    nextPoint.nextPathPoint  = new Dictionary <string, PathPoint>();

                    endPathPoint.nextPathPoint.Add(t_pathPoints[n_nowPoints], nextPoint);

                    endPathPoint = nextPoint;
                }
                else
                {
                    endPathPoint = endPathPoint.nextPathPoint[t_pathPoints[n_nowPoints]];
                }
                n_nowPoints++;
            }
            ;

            if (endPathPoint.bundles == null)
            {
                endPathPoint.bundles = new List <EditPackageConfig>();
            }
            endPathPoint.bundles.Add(nowBundle);
        }
    }
예제 #15
0
    void PackageRelyPackage(EditPackageConfig package)
    {
        if (package.objects.Count == 0)
        {
            Debug.LogError(package.name + " 没有资源!");
        }

        Object[] res = new Object[package.objects.Count];

        for (int i = 0; i < package.objects.Count; i++)
        {
            res[i] = package.objects[i].obj;
        }

        string path = GetExportPath(package.path, package.name);

        FileTool.CreatFilePath(path);

        BuildPipeline.BuildAssetBundle(null, res, path, relyBuildOption, getTargetPlatform);
    }
예제 #16
0
    public static void PackageBundle(EditPackageConfig package)
    {
        //导入资源包
        BuildPipeline.PushAssetDependencies();

        //打包
        Object[] res = new Object[package.objects.Count];

        for (int i = 0; i < package.objects.Count; i++)
        {
            res[i] = package.objects[i].obj;
        }

        string path = GetExportPath(package.path, package.name);

        FileTool.CreatFilePath(path);

        BuildPipeline.BuildAssetBundle(package.mainObject.obj, res, path, bundleBuildOption, GetTargetPlatform);

        BuildPipeline.PopAssetDependencies();
    }
예제 #17
0
    void RePackageBundle(EditPackageConfig package)
    {
        relyBuildOption = BuildAssetBundleOptions.DeterministicAssetBundle //每次二进制一致
                          | BuildAssetBundleOptions.CollectDependencies    //收集依赖
                          | BuildAssetBundleOptions.CompleteAssets;        //完整资源
        //| BuildAssetBundleOptions.UncompressedAssetBundle //不压缩

        BuildPipeline.PushAssetDependencies();

        List <EditPackageConfig> tmp = GetRelyPackListByMask(package.relyPackagesMask);

        //先打依赖包
        for (int i = 0; i < tmp.Count; i++)
        {
            PackageRelyPackage(relyPackages[i]);
        }

        //再打普通包
        PackageBundle(package);

        BuildPipeline.PopAssetDependencies();
    }
    /// <summary>
    /// 检查单个资源是否全都被其依赖包引用
    /// </summary>
    bool GetResIsUseByRelyBundle(EditPackageConfig pack, EditorObject res)
    {

        //根据mask获取所有依赖包
        List<EditPackageConfig> relysBundles = GetRelyPackListByMask(pack.relyPackagesMask);

        for (int i = 0; i < relysBundles.Count; i++)
        {
            if (isExist_Bundle(res, relysBundles[i]))
            {
                return true;
            }
        }

        return false;
    }
    /// <summary>
    /// 判断某个资源是否
    /// </summary>
    /// <param name="pack"></param>
    /// <param name="res"></param>
    /// <returns></returns>
    bool GetResIsUseByMainObject(EditPackageConfig pack, EditorObject res)
    {
        if (EqualsEditorObject(pack.mainObject, res))
        {
            return true;
        }

        return false;
    }
    /// <summary>
    /// 依赖包视图
    /// </summary>
    void RelyPackagesView()
    {
        for (int i = 0; i < relyPackages.Count; i++)
        {
            relyPackages[i].relyPackagesMask = 1 << i;
            if (!GetIsShowByRelyMask(relyPackages[i]))
            {
                continue;
            }

            //标签头
            EditorGUI.indentLevel = 2;
            EditorGUILayout.BeginHorizontal();
            relyPackages[i].isFold = EditorGUILayout.Foldout(relyPackages[i].isFold, relyPackages[i].name);

            //删除按钮
            if (GUILayout.Button("删除"))
            {
                relyPackages.RemoveAt(i);
                continue;
            }

            EditorGUILayout.EndHorizontal();

            EditorGUI.indentLevel = 3;
            if (relyPackages[i].isFold)
            {
                //名称
                EditorGUI.indentLevel = 4;
                relyPackages[i].name  = EditorGUILayout.TextField("name:", relyPackages[i].name);

                //加载路径
                relyPackages[i].path = c_relyAssetsBundlePath + "/" + relyPackages[i].name;
                EditorGUILayout.LabelField("Path: ", relyPackages[i].path);

                relyPackages[i].isCollectDependencies = EditorGUILayout.Toggle("收集依赖", relyPackages[i].isCollectDependencies);

                //子资源视图
                relyPackages[i].isFold_objects = EditorGUILayout.Foldout(relyPackages[i].isFold_objects, "Objects");
                EditorGUI.indentLevel          = 5;
                if (relyPackages[i].isFold_objects)
                {
                    ObjectListView(relyPackages[i]);
                }
            }
            EditorGUI.indentLevel = 2;
            //消息视图
            MessageView(relyPackages[i]);
        }

        EditorGUILayout.Space();
        EditorGUI.indentLevel = 1;
        //EditorGUILayout.BeginHorizontal();
        //EditorGUILayout.LabelField("Button:");

        if (GUILayout.Button("增加一个依赖包"))
        {
            EditPackageConfig EditPackageConfigTmp = new EditPackageConfig();
            EditPackageConfigTmp.name = "NewRelyAssetsBundle" + relyPackages.Count;

            relyPackages.Add(EditPackageConfigTmp);
        }
        //EditorGUILayout.EndHorizontal();
    }
    void ShowSingleBundleGUI(EditPackageConfig bundle, int l_foldIndex)
    {
        EditorGUILayout.BeginVertical();
        EditorGUI.indentLevel = l_foldIndex + 1;

        if (bundle.mainObject != null
            && bundle.mainObject.obj != null)
        {
            bundle.name = bundle.mainObject.obj.name;
        }
        else
        {
            bundle.name = "Null";
        }

        //主资源
        EditorGUILayout.BeginHorizontal();
        EditorGUILayout.LabelField("主资源:");
        EditorGUILayout.ObjectField(bundle.mainObject.obj, typeof(Object), false);
        EditorGUILayout.EndHorizontal();

        //依赖包
        EditorGUILayout.BeginHorizontal();
        EditorGUILayout.LabelField("依赖包:");
        bundle.relyPackagesMask = EditorGUILayout.MaskField(bundle.relyPackagesMask, RelyPackageNames);
        EditorGUILayout.EndHorizontal();

        //Debug.Log(" bundles[i].relyPackagesMask:  " + bundles[i].relyPackagesMask);

        //加载路径
        EditorGUILayout.LabelField("路径: ", bundle.path);
        bundle.isFold_objects = EditorGUILayout.Foldout(bundle.isFold_objects, "Objects");

        //子资源视图
        EditorGUI.indentLevel = l_foldIndex + 2;
        if (bundle.isFold_objects)
        {
            ObjectListView(bundle);
        }

        EditorGUILayout.EndVertical();

        //}

    }
    void AddAssetBundle(Object obj, string path)
    {
        EditorObject objTmp = new EditorObject();

        objTmp.obj  = obj;
        objTmp.path = GetObjectPath(obj);

        if (isExist_AllBundle(objTmp))
        {
            //Debug.Log(obj.name + " 已经存在!");
        }
        else
        {
            EditPackageConfig EditPackageConfigTmp = new EditPackageConfig();
            EditPackageConfigTmp.name = obj.name;

            EditorObject mainObjTmp = new EditorObject();
            mainObjTmp.obj  = obj;
            mainObjTmp.path = GetObjectPath(obj);

            EditPackageConfigTmp.mainObject = mainObjTmp;
            EditPackageConfigTmp.path       = GetRelativePath(FileTool.RemoveExpandName(GetObjectPath(obj)));

            Object[] res = GetCorrelationResource(obj);

            //判断依赖包中含不含有该资源,如果有,则不将此资源放入bundle中
            //依赖包判断
            for (int j = 0; j < res.Length; j++)
            {
                if (res[j] == null)
                {
                    Debug.LogWarning(obj + " 有资源丢失!");
                    continue;
                }

                ////过滤掉一些不必要加载进去的组件
                //if (ComponentFilter(res[j]))
                //{
                //    continue;
                //}

                EditorObject tmp = new EditorObject();
                tmp.obj  = res[j];
                tmp.path = GetObjectPath(res[j]);

                //bool isExistRelyPackage = false;

                for (int i = 0; i < relyPackages.Count; i++)
                {
                    if (isExist_Bundle(tmp, relyPackages[i]))
                    {
                        //在依赖包选项中添加此依赖包
                        EditPackageConfigTmp.relyPackagesMask = EditPackageConfigTmp.relyPackagesMask | 1 << i;
                        //isExistRelyPackage = true;
                        break;
                    }
                }

                ////该资源不在依赖包中,并且也与主资源不同时,放入包中
                //if (isExistRelyPackage == false
                //    &&!EqualsEditorObject(EditPackageConfigTmp.mainObject,tmp)
                //    )
                //{

                //    EditPackageConfigTmp.objects.Add(tmp);
                //}
            }

            bundles.Add(EditPackageConfigTmp);
        }
    }
    /// <summary>
    /// 检查某个资源包内有没有重复资源
    /// </summary>
    /// <param name="pack"></param>

    void CheckBundle(EditPackageConfig pack)
    {
        if (bundleName.ContainsKey(pack.name))
        {
            Debug.LogError(pack.name + "包名重复! ");
            pack.errorMsg.Add("包名重复! ");
            errorCount++;
        }
        else
        {
            bundleName.Add(pack.name, 0);
        }

        if (pack.mainObject != null)
        {
            string resNameTmp = CustomToString(pack.mainObject.obj);

            if (checkDict.ContainsKey(resNameTmp))
            {
                //判断该资源是否在它的依赖包里,如果不在,加入判重
                if (!GetResIsUseByRelyBundle(pack, pack.mainObject)
                    && !ComponentFilter(pack.mainObject.obj))
                {
                    if (isExist_EditorList(checkDict[resNameTmp], pack.mainObject))
                    {
                        pack.warnMsg.Add("MainObject 重复! " + resNameTmp);
                        warnCount++;
                    }
                    else
                    {
                        checkDict[resNameTmp].Add(pack.mainObject);
                    }
                }
            }
            else
            {
                checkDict.Add(resNameTmp, new List<EditorObject>());
                checkDict[resNameTmp].Add(pack.mainObject);
            }
        }

        Object[] res = GetCorrelationResource(pack.mainObject.obj);

        for (int i = 0; i < res.Length; i++)
        {
            string resNameTmp = CustomToString(res[i]);
            EditorObject tmp = new EditorObject();
            tmp.obj = res[i];
            tmp.path = GetObjectPath(res[i]);

            if (checkDict.ContainsKey(resNameTmp))
            {
                //判断该资源是否在它的依赖包里,如果不在,加入判重
                if (!EqualsEditorObject(pack.mainObject, tmp)
                    && !GetResIsUseByRelyBundle(pack, tmp)
                    && !ComponentFilter(res[i]))
                {
                    if (isExist_EditorList(checkDict[resNameTmp], tmp))
                    {
                        pack.warnMsg.Add("Objects存在重复资源 ! " + resNameTmp);
                        warnCount++;
                    }
                    else
                    {
                        checkDict[resNameTmp].Add(tmp);
                    }
                }
            }
            else
            {
                checkDict.Add(resNameTmp, new List<EditorObject>());
                checkDict[resNameTmp].Add(tmp);
            }
        }
    }
    /// <summary>
    /// 检查依赖包中有没有重复资源
    /// </summary>
    /// <param name="pack"></param>
    void CheckRelyRepeatRes(EditPackageConfig pack)
    {
        for (int i = 0; i < pack.objects.Count; i++)
        {
            string resNameTmp = CustomToString(pack.objects[i].obj);
            EditorObject tmp = pack.objects[i];

            if (checkDict.ContainsKey(resNameTmp))
            {
                if (isExist_EditorList(checkDict[resNameTmp], tmp))
                {
                    pack.warnMsg.Add("Objects存在重复资源 ! " + resNameTmp);
                    warnCount++;
                }
                else
                {
                    checkDict[resNameTmp].Add(tmp);
                }
            }
            else
            {
                checkDict.Add(resNameTmp, new List<EditorObject>());
                checkDict[resNameTmp].Add(tmp);
            }
        }
    }
    /// <summary>
    /// 检查某个资源包内有没有重复资源
    /// </summary>
    /// <param name="pack"></param>

    void CheckBundle(EditPackageConfig pack)
    {
        if (bundleName.ContainsKey(pack.name))
        {
            Debug.LogError(pack.name + "包名重复! ");
            pack.errorMsg.Add("包名重复! ");
            errorCount++;
        }
        else
        {
            bundleName.Add(pack.name, 0);
        }

        if (pack.mainObject != null)
        {
            string resNameTmp = CustomToString(pack.mainObject.obj);

            if (checkDict.ContainsKey(resNameTmp))
            {
                //判断该资源是否在它的依赖包里,如果不在,加入判重
                if (!GetResIsUseByRelyBundle(pack, pack.mainObject) &&
                    !ComponentFilter(pack.mainObject.obj))
                {
                    if (isExist_EditorList(checkDict[resNameTmp], pack.mainObject))
                    {
                        pack.warnMsg.Add("MainObject 重复! " + resNameTmp);
                        warnCount++;
                    }
                    else
                    {
                        checkDict[resNameTmp].Add(pack.mainObject);
                    }
                }
            }
            else
            {
                checkDict.Add(resNameTmp, new List <EditorObject>());
                checkDict[resNameTmp].Add(pack.mainObject);
            }
        }

        Object[] res = GetCorrelationResource(pack.mainObject.obj);

        for (int i = 0; i < res.Length; i++)
        {
            string       resNameTmp = CustomToString(res[i]);
            EditorObject tmp        = new EditorObject();
            tmp.obj  = res[i];
            tmp.path = GetObjectPath(res[i]);

            if (ComponentFilter(tmp.obj))
            {
                continue;
            }

            if (checkDict.ContainsKey(resNameTmp))
            {
                //判断该资源是否在它的依赖包里,如果不在,加入判重
                if (!EqualsEditorObject(pack.mainObject, tmp) &&
                    !GetResIsUseByRelyBundle(pack, tmp) &&
                    !ComponentFilter(res[i]))
                {
                    if (isExist_EditorList(checkDict[resNameTmp], tmp))
                    {
                        pack.warnMsg.Add(pack.path + " 存在重复资源 ! " + resNameTmp);
                        warnCount++;
                    }
                    else
                    {
                        checkDict[resNameTmp].Add(tmp);
                    }
                }
            }
            else
            {
                checkDict.Add(resNameTmp, new List <EditorObject>());
                checkDict[resNameTmp].Add(tmp);
            }
        }
    }
    void AddAssetBundle(Object obj, string path)
    {
        if (obj == null)
        {
            return;             //都是空了也就是没有意义的
        }
        EditorObject objTmp = new EditorObject();

        objTmp.obj  = obj;
        objTmp.path = GetObjectPath(obj);

        if (isExist_AllBundle(objTmp))
        {
            Debug.LogWarning(obj.name + " 已经存在!");
        }
        else if (!IsPackage(objTmp))
        {
            //Debug.LogWarning(obj.name + " 资源不打包!");
        }
        else
        {
            EditPackageConfig EditPackageConfigTmp = new EditPackageConfig();

            if (obj == null)
            {
                Debug.LogError("AddAssetBundle ERROR : path: " + path);
                return;
            }
            EditPackageConfigTmp.name = obj.name;

            EditorObject mainObjTmp = new EditorObject();
            mainObjTmp.obj  = obj;
            mainObjTmp.path = GetObjectPath(obj);

            EditPackageConfigTmp.mainObject = mainObjTmp;
            EditPackageConfigTmp.path       = GetRelativePath(FileTool.RemoveExpandName(GetObjectPath(obj)));

            Object[] res = GetCorrelationResource(obj);

            //判断依赖包中含不含有该资源,如果有,则不将此资源放入bundle中
            //依赖包判断
            for (int j = 0; j < res.Length; j++)
            {
                if (res[j] == null)
                {
                    //Debug.LogWarning(obj + " 有资源丢失!");
                    continue;
                }

                ////过滤掉一些不必要加载进去的组件
                //if (ComponentFilter(res[j]))
                //{
                //    continue;
                //}

                EditorObject tmp = new EditorObject();
                tmp.obj  = res[j];
                tmp.path = GetObjectPath(res[j]);

                //bool isExistRelyPackage = false;

                for (int i = 0; i < relyPackages.Count; i++)
                {
                    if (isExist_Bundle(tmp, relyPackages[i]))
                    {
                        //Debug.Log("添加依赖包 : " + i);
                        //在依赖包选项中添加此依赖包
                        EditPackageConfigTmp.relyPackagesMask = EditPackageConfigTmp.relyPackagesMask | 1 << i;
                        //isExistRelyPackage = true;
                        break;
                    }
                }
            }

            bundles.Add(EditPackageConfigTmp);

            m_BundleDictCache.Add(EditPackageConfigTmp.name, EditPackageConfigTmp);
        }
    }
    //重新加载Object
    void ReLoadGameObject(EditPackageConfig pack)
    {
        if (pack.mainObject != null)
        {
            ReLoadEditObject(pack.mainObject);
        }

        for (int i = 0; i < pack.objects.Count; i++)
        {
            ReLoadEditObject(pack.objects[i]);
        }
    }
    bool GetIsFitsBundleQuery(EditPackageConfig package)
    {
        if (bundleQuery == "")
        {
            return true;
        }

        //大小写不敏感
        string nameLower = package.name.ToLower();
        return nameLower.Contains(bundleQuery.ToLower());
    }
 bool isExist_Bundle(EditorObject obj, EditPackageConfig package)
 {
     return isExist_EditorList(package.objects, obj);
 }
 /// <summary>
 /// 检查依赖包是否是无资源
 /// </summary>
 void CheckRelyPackagesEmptyRes(EditPackageConfig pack)
 {
     if (pack.objects.Count == 0)
     {
         Debug.LogError(pack.name + " 依赖包无资源 !");
         pack.errorMsg.Add(pack.name + " 依赖包无资源 !");
         errorCount++;
     }
 }
    void ObjectListView(EditPackageConfig pack)
    {
        EditorGUILayout.LabelField("Size: " + pack.objects.Count);
        for (int j = 0; j < pack.objects.Count; j++)
        {

            EditorGUILayout.LabelField("Path:", pack.objects[j].path);
            EditorGUILayout.BeginHorizontal();
            EditorGUILayout.ObjectField(pack.objects[j].obj, typeof(Object), false);

            if (GUILayout.Button("删除", GUILayout.Width(ButtonWidth)))
            {
                pack.objects.RemoveAt(j);
            }
            EditorGUILayout.EndHorizontal();
            EditorGUILayout.Space();
        }

        EditorGUILayout.BeginHorizontal();

        EditorGUILayout.LabelField("Button:");
        if (GUILayout.Button("增加选中资源"))
        {
            Object[] selects = Selection.GetFiltered(typeof(Object), SelectionMode.DeepAssets);

            for (int k = 0; k < selects.Length; k++)
            {
                EditorObject tmp = new EditorObject();

                tmp.obj = selects[k];
                tmp.path = GetObjectPath(selects[k]);

                if (!isExist_EditorList(pack.objects, tmp))
                {
                    pack.objects.Add(tmp);
                }
                else
                {
                    Debug.Log(CustomToString(selects[k]) + " has Exists");
                }
            }
        }
        //if (GUILayout.Button("资源去重"))
        //{
        //}
        EditorGUILayout.EndHorizontal();
    }
    /// <summary>
    /// 检查单个包有没有丢失资源
    /// </summary>
    /// <param name="pack"></param>
    void CheckMissRes(EditPackageConfig pack)
    {
        for (int i = 0; i < pack.objects.Count; i++)
        {
            if (pack.objects[i].obj == null)
            {
                Debug.LogError(pack.name + " " + i + "号资源丢失!");
                pack.errorMsg.Add(i + "号资源丢失!");
                errorCount++;
            }
        }

        //将来加入资源缺失检测
        if (pack.mainObject == null)
        {
            Debug.LogError(pack.name + "没有主资源!");
            pack.errorMsg.Add("没有主资源!");
            errorCount++;
            return;
        }

        Object[] res = GetCorrelationResource(pack.mainObject.obj);

        for (int i = 0; i < res.Length; i++)
        {
            if (res[i] == null)
            {
                pack.warnMsg.Add("有丢失的脚本!");
                warnCount++;
                continue;
            }

            //查找其他资源是否有掉材质球问题
            List<string> resLostList = FindLostRes(res[i]);
            for (int j = 0; j < resLostList.Count; j++)
            {
                pack.warnMsg.Add(resLostList[j]);
                warnCount++;
            }

            //EditorObject tmp = new EditorObject();
            //tmp.obj = res[i];
            //tmp.path = GetObjectPath(res[i]);

            //if (!GetResIsUse(pack, tmp) && !ComponentFilter(res[i]))
            //{
            //    pack.errorMsg.Add( CustomToString(res[i]) + " 资源丢失依赖!");
            //    errorCount++;
            //}
        }
    }
    /// <summary>
    /// 依赖包视图
    /// </summary>
    void RelyPackagesView()
    {
        for (int i = 0; i < relyPackages.Count; i++)
        {
            relyPackages[i].relyPackagesMask = 1 << i;
            if (!GetIsShowByRelyMask(relyPackages[i]))
            {
                continue;
            }

            //标签头
            EditorGUI.indentLevel = 2;
            EditorGUILayout.BeginHorizontal();
            relyPackages[i].isFold = EditorGUILayout.Foldout(relyPackages[i].isFold, relyPackages[i].name);

            //删除按钮
            if (GUILayout.Button("删除"))
            {
                relyPackages.RemoveAt(i);
                continue;
            }

            EditorGUILayout.EndHorizontal();

            EditorGUI.indentLevel = 3;
            if (relyPackages[i].isFold)
            {
                //名称
                EditorGUI.indentLevel = 4;
                relyPackages[i].name = EditorGUILayout.TextField("name:", relyPackages[i].name);

                //加载路径
                relyPackages[i].path = relyAssetsBundlePath + "/" + relyPackages[i].name;
                EditorGUILayout.LabelField("Path: ", relyPackages[i].path);

                //子资源视图
                relyPackages[i].isFold_objects = EditorGUILayout.Foldout(relyPackages[i].isFold_objects, "Objects");
                EditorGUI.indentLevel = 5;
                if (relyPackages[i].isFold_objects)
                {
                    ObjectListView(relyPackages[i]);
                }
            }
            EditorGUI.indentLevel = 2;
            //消息视图
            MessageView(relyPackages[i]);
        }

        EditorGUILayout.Space();
        EditorGUI.indentLevel = 1;
        //EditorGUILayout.BeginHorizontal();
        //EditorGUILayout.LabelField("Button:");

        if (GUILayout.Button("增加一个依赖包"))
        {
            EditPackageConfig EditPackageConfigTmp = new EditPackageConfig();
            EditPackageConfigTmp.name = "NewRelyAssetsBundle" + relyPackages.Count;

            relyPackages.Add(EditPackageConfigTmp);
        }
        //EditorGUILayout.EndHorizontal();
    }
 bool isExist_Bundle(EditorObject obj, EditPackageConfig package)
 {
     return(isExist_EditorList(package.objects, obj));
 }
    void PackageBundle(EditPackageConfig package)
    {
        //Debug.Log("PackageBundle " + package.name);
        //导入资源包
        BuildPipeline.PushAssetDependencies();

        //打包
        Object[] res = new Object[package.objects.Count];

        for (int i = 0; i < package.objects.Count; i++)
        {
            res[i] = package.objects[i].obj;
        }

        string path = GetExportPath(package.path, package.name);

        FileTool.CreatFilePath(path);

        BuildPipeline.BuildAssetBundle(package.mainObject.obj, res, path, relyBuildOption, getTargetPlatform);

        BuildPipeline.PopAssetDependencies();
    }
    void AddAssetBundle(Object obj, string path)
    {
        if (obj == null) return;//都是空了也就是没有意义的
        EditorObject objTmp = new EditorObject();
        objTmp.obj = obj;
        objTmp.path = GetObjectPath(obj);

        if (isExist_AllBundle(objTmp) || !IsPackage(objTmp))
        {
            //Debug.Log(obj.name + " 已经存在!");
        }
        else
        {
            EditPackageConfig EditPackageConfigTmp = new EditPackageConfig();

            if (obj == null)
            {
                Debug.LogError("AddAssetBundle ERROR : path: " + path);
                return;
            }
            EditPackageConfigTmp.name = obj.name;

            EditorObject mainObjTmp = new EditorObject();
            mainObjTmp.obj = obj;
            mainObjTmp.path = GetObjectPath(obj);

            EditPackageConfigTmp.mainObject = mainObjTmp;
            EditPackageConfigTmp.path = GetRelativePath(FileTool.RemoveExpandName(GetObjectPath(obj)));

            Object[] res = GetCorrelationResource(obj);

            //判断依赖包中含不含有该资源,如果有,则不将此资源放入bundle中
            //依赖包判断
            for (int j = 0; j < res.Length; j++)
            {
                if (res[j] == null)
                {
                    //Debug.LogWarning(obj + " 有资源丢失!");
                    continue;
                }

                ////过滤掉一些不必要加载进去的组件
                //if (ComponentFilter(res[j]))
                //{
                //    continue;
                //}

                EditorObject tmp = new EditorObject();
                tmp.obj = res[j];
                tmp.path = GetObjectPath(res[j]);

                //bool isExistRelyPackage = false;

                for (int i = 0; i < relyPackages.Count; i++)
                {
                    if (isExist_Bundle(tmp, relyPackages[i]))
                    {
                        //在依赖包选项中添加此依赖包
                        EditPackageConfigTmp.relyPackagesMask = EditPackageConfigTmp.relyPackagesMask | 1 << i;
                        //isExistRelyPackage = true;
                        break;
                    }
                }
            }

            bundles.Add(EditPackageConfigTmp);

            m_BundleDictCatch.Add(EditPackageConfigTmp.name, EditPackageConfigTmp);
        }
    }
    void PackageRelyPackage(EditPackageConfig package)
    {
        //BuildPipeline.PushAssetDependencies();

        if (package.objects.Count == 0)
        {
            Debug.LogError(package.name + " 没有资源!");
        }

        Object[] res = new Object[package.objects.Count];

        for (int i = 0; i < package.objects.Count; i++)
        {
            res[i] = package.objects[i].obj;
        }

        string path = GetExportPath(package.path, package.name);

        FileTool.CreatFilePath(path);

        BuildPipeline.BuildAssetBundle(null, res, path, relyBuildOption, getTargetPlatform);

        //BuildPipeline.PopAssetDependencies();
    }
    bool GetIsShowByRelyMask(EditPackageConfig package)
    {
        if (RelyMaskFilter == -1)
        {
            return true;
        }

        if (RelyMaskFilter == 0)
        {
            if (package.relyPackagesMask == 0)
            {
                return true;
            }
            else
            {
                return false;
            }
        }

        if ((package.relyPackagesMask & RelyMaskFilter) != 0)
        {
            return true;
        }
        else
        {
            return false;
        }
    }
    //消息视图
    void MessageView(EditPackageConfig package)
    {
        for (int i = 0; i < package.errorMsg.Count; i++)
        {
            EditorGUILayout.LabelField("ERROR: " + package.errorMsg[i], EditorGUIStyleData.s_ErrorMessageLabel);
        }

        for (int i = 0; i < package.warnMsg.Count; i++)
        {
            EditorGUILayout.LabelField("WARN: " + package.warnMsg[i], EditorGUIStyleData.s_WarnMessageLabel);
        }
    }