public void Awake() { Pause.ClearPauseList(); if (GameManager.IsEditMode) { editModeMain = FindObjectOfType <EditModeMain>(); } }
void Start() { StageInformation.lastSelectedFloor = stageLevel; myManager = this; editModeText.gameObject.SetActive(false); //エディットモードお知らせ if (IsEditMode) { editModeMain = FindObjectOfType <EditModeMain>(); editModeText.gameObject.SetActive(true); } GameInitiarize(); }