private void SaveActor() { editMain.AddDebugMessage("Saving " + actor.GetDisplayName()); Texture2D thumbnail = snapshotCamera.SnapshotActor(actor); if (sceneActorLibrary.Exists(actor.GetDisplayName())) { // TODO: Confirm overwrite? } sceneActorLibrary.Put(actor.GetDisplayName(), actor, thumbnail); #if UNITY_EDITOR // Ctrl + Alt + click also copies the actor to clipboard for easy (and hacky) exporting. if (Input.GetKey(KeyCode.LeftControl) || Input.GetKey(KeyCode.RightControl)) { GUIUtility.systemCopyBuffer = sceneActorLibrary.ExportToJson(actor, thumbnail); editMain.AddDebugMessage("Also saved TO CLIPBOARD as prefab (DEBUG)"); } #endif Sprite _sprite = Sprite.Create(thumbnail, new Rect(0, 0, thumbnail.width, thumbnail.height), new Vector2(.5f, .5f), 100); Instantiate(snapshotPopupPrefab, editMain.GetMainRect()).GetComponent <Popup>().Setup(_sprite, POPUP_DURATION); // TODO: put this back // creationLibrary.OnSaveActorPrefab(prefab); }