private void DrawOuter() { Mesh mesh = EdgeExtruder.LinearMesh(outer, CurveResolution * ControlPoints.Count, thickness, 2); GameObject piece = new GameObject("Outer Edge"); piece.transform.SetParent(transform); piece.transform.position = transform.position; piece.AddComponent <MeshFilter>().sharedMesh = mesh; MeshRenderer rend = piece.AddComponent <MeshRenderer>(); rend.sharedMaterial = new Material(Shader.Find("Standard")); rend.sharedMaterial.color = Color.white; }
public void GenerateMesh() { for (int i = transform.childCount - 1; i >= 0; i--) { if (transform.GetChild(i).gameObject.name != "Control Points") { DestroyImmediate(transform.GetChild(i).gameObject); } } Mesh combinedMesh = EdgeExtruder.LinearMesh(points, CurveResolution * ControlPoints.Count, thickness, 3); GetComponent <MeshFilter>().sharedMesh = combinedMesh; if (drawEdges) { DrawInner(); DrawOuter(); } }