private void CastProjectile(PoolObject projectile, SkillUser user, bool rotateProjectile = true) { PoolObject p = user.userPool.SpawnTargetObject(projectile, 10); if (soundOnCastEach) { EazySoundManager.PlaySound(soundOnCastEach, 0.1f); } if (user.skillSpawnPoint) { p.transform.position = user.skillSpawnPoint.position; } else { p.transform.position = user.transform.position; } //p.transform.position += user.userAim.aimDirection.normalized * spawnDistanceMultiplier; if (rotateProjectile) { user.userAim.RotateObjectToAim(p.transform); } p.GetComponent <ProjectileObject>().InitializeProjectile(user); if (castingKnockback > 0) { user.userStats.rb.velocity = Vector3.zero; Vector3 kDirection = user.userAim.aimDirection.normalized; if (!forwardCastingKnockback) { kDirection.y *= -1; kDirection.x *= -1; //eu sei que dava pra fazer numa conta só, mas só assim vai } user.userStats.rb.AddForce(kDirection * castingKnockback); } }
private void ActivateSounds() { EazySoundManager.PlaySound(sound, 2.0f); musicManager.Music = music; musicManager.PlayMusic(); musicManager.IsLocked = true; }
public void PlaySound2() { EazySoundDemoAudioControls audioControl = AudioControls[3]; int audioID = EazySoundManager.PlaySound(audioControl.audioclip, audioControl.volumeSlider.value); AudioControls[3].audio = EazySoundManager.GetAudio(audioID); }
/// <summary> /// 切换到死亡状态 /// </summary> public void ToDead() { StopAllCoroutines(); Status = RoleStatus.Dead; m_Rigidbody.velocity = Vector3.down * 5; m_Rigidbody.isKinematic = false; m_Rigidbody.useGravity = true; Destroy(m_Shadow.gameObject); if (m_CurPlatform != null) { if (m_CurPlatform.PlatfromType == PlatfromType.OtherTrap || m_CurPlatform.PlatfromType == PlatfromType.HideTrap) { GameObject go = Instantiate(m_DeadEffect); go.transform.position = transform.position; go.transform.rotation = Quaternion.identity; Destroy(go, 5); EazySoundManager.PlaySound(m_DeadAudioClip); } } if (OnDead != null) { OnDead(this); } }
public void PlayKnockoutSound() { if (punchSound) { EazySoundManager.PlaySound(punchSound); } }
/// <summary> /// 无效点操作 /// </summary> private void OnInvalidPoint(bool isError = false) { if (m_Line == null) { return; } Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); RaycastHit2D hit = Physics2D.Raycast(ray.origin, Vector2.up, 0.05f); if (hit.collider != null) { m_Line.UpdateLine(hit.point); if (m_LastErrorObj != null && m_LastErrorObj != hit.collider.gameObject) { if (isError) { EazySoundManager.PlaySound(ClickError); OnValidLineCountChange(0); } else { if (m_ChainInfo.CheckIsLastOne(hit.collider.gameObject)) { OnValidLineCountChange(m_ChainInfo.ValidLineCount); } } } m_LastErrorObj = hit.collider.gameObject; } }
private void OnCollisionEnter2D(Collision2D collision) { EazySoundManager.PlaySound(sound, 2.0f); collectItemsCondition.AddItem(); collectItemsCondition.CheckVictory(); Destroy(gameObject); }
public void ToAttack() { EazySoundManager.PlaySound(AtkClip); m_Aniamtor.SetTrigger("ToAtk"); switch (m_Dirction) { case Dirction.Left: m_Aniamtor.SetInteger("AtkType", 0); break; case Dirction.LeftUp: m_Aniamtor.SetInteger("AtkType", 1); break; case Dirction.RightUp: m_Aniamtor.SetInteger("AtkType", 2); break; case Dirction.Right: m_Aniamtor.SetInteger("AtkType", 3); break; case Dirction.RightDown: m_Aniamtor.SetInteger("AtkType", 4); break; case Dirction.LeftDown: m_Aniamtor.SetInteger("AtkType", 5); break; default: break; } }
/// <summary> /// 切换到跳跃状态 /// </summary> /// <param name="dir"></param> public void ToJump(JumpDir dir) { m_JumpDir = dir; if (dir == JumpDir.Left) { m_NextPlatform = (Platform)m_CurPlatform.LNode; m_BodyRenderer.flipX = true; } else { m_NextPlatform = (Platform)m_CurPlatform.RNode; m_BodyRenderer.flipX = false; } m_Animator.SetTrigger("IsJump"); float x = LocalJumpSecondPos.x; if (m_NextPlatform == null || m_CurPlatform.PlatfromType == PlatfromType.Hide) { x = LocalJumpFirstPos.x; } else { if (m_NextPlatform.PlatfromType == PlatfromType.HideTrap || m_NextPlatform.PlatfromType == PlatfromType.OtherTrap) { //撞到障碍物 x = LocalJumpFirstPos.x; } EazySoundManager.PlaySound(m_JumpAudioClip); } JumpState(x); }
protected virtual void Die() { OnDeath?.Invoke(); if (deathSound) { EazySoundManager.PlaySound(deathSound, 0.4f); } }
/// <summary> /// 下 /// </summary> private void CheckBelow() { bool isGround = false; for (int i = 0; i < m_PhyCtroller.BelowHitsStorge.Length; i++) { if (m_PhyCtroller.BelowHitsStorge[i].distance > 0) { //设置地面 if (m_PhyCtroller.BelowHitsStorge[i].collider.transform.parent != null) { Floor m_floor = m_PhyCtroller.BelowHitsStorge[i].collider.transform.parent.GetComponent <Floor>(); if (m_floor != null) { if (transform.position.y - m_PhyCtroller.BelowHitsStorge[i].point.y > (m_PhyCtroller.GetHeight() / 2 - 0.2f)) { if (m_floor != m_CurFloor) { if (OnRoleJumpToNextFloor != null) { OnRoleJumpToNextFloor(); } } if (!Animator.GetCurrentAnimatorStateInfo(0).IsName("RoleWalk")) { Animator.SetTrigger("IsWalk"); } m_CurFloor = m_floor; CameraCtrl.Instance.SetTarget(m_CurFloor.transform); isGround = true; IsRigibody = false; m_floor.SetAllPlatformCollider(true); } } else { if (!Animator.GetCurrentAnimatorStateInfo(0).IsName("RoleJump")) { Animator.SetTrigger("IsJump"); } } } //击破弱点 ITopWeakness weakness = m_PhyCtroller.BelowHitsStorge[i].collider.GetComponent <ITopWeakness>(); if (weakness != null) { Jump(m_BottomAttackImpuse); if (m_BottomAttackClip != null) { EazySoundManager.PlaySound(m_BottomAttackClip); } weakness.Break(); return; } } } IsGround = isGround; }
private void PointDown() { m_ChainInfo.StartStronghold = null; m_ChainInfo.EndStronghold = null; if (m_ChainInfo.LineList == null) { m_ChainInfo.LineList = new List <Line>(); } m_ChainInfo.LineList.Clear(); //第一个点 m_Line = null; m_LineOrigin = null; Cell c = GetCell(Input.mousePosition); if (c != null) { Stronghold s = c.GetStronghold(); if (s != null) { if (!s.HasConnectStronghold()) { bool isOk = true; if (GameLevelSceneCtrl.Instance.IsGuide) { if (GameLevelSceneCtrl.Instance.ContainsGuideObj(c.gameObject)) { isOk = true; } else { isOk = false; } } if (isOk) { GameObject go = ResourcesMrg.Instance.Load(ResourcesMrg.ResourceType.Item, "Building/Line", isCache: true, isClone: true); m_Line = go.GetComponent <Line>(); m_Line.AddCell(c); m_LineOrigin = c; m_Line.Parent = null; m_ChainInfo.Start(s, OnValidLineCountChange); m_ChainInfo.AddLine(m_Line); EazySoundManager.PlaySound(ClickStronghold); } } else { ChainInfo info = m_AllChainInfo.Find(x => x.StartStronghold == s || x.EndStronghold == s); if (!info.IsEmpty()) { m_AllChainInfo.Remove(info); info.Destory(); } } } } }
private void Awake() { trans = GetComponent <Transform>(); skillUser = playerMovement.GetComponent <SkillUser>(); playerStats = playerMovement.GetComponent <PlayerStats>(); int curID = EazySoundManager.PlaySound(singleAudio, baseVolume, true, null); currentAudio = EazySoundManager.GetAudio(curID); }
private void OnTriggerEnter2D(Collider2D collision) { RoleCtrl ctrl = collision.GetComponent <RoleCtrl>(); if (ctrl != null) { ctrl.AddHp(); Destroy(this.gameObject); EazySoundManager.PlaySound(Clip); } }
public void PlayThisSound() { if (isUI) { EazySoundManager.PlayUISound(targetAudio, baseVolume); } else { EazySoundManager.PlaySound(targetAudio, baseVolume); } }
public void PlaySound(AudioTag audioTag) { if (EazySoundManager.GetAudio(dict_AudioClips[audioTag]) == null) { EazySoundManager.PlaySound(dict_AudioClips[audioTag], sound_Volume); } else if (!EazySoundManager.GetAudio(dict_AudioClips[audioTag]).IsPlaying) { EazySoundManager.PlaySound(dict_AudioClips[audioTag], sound_Volume); } }
// Use this for initialization IEnumerator Start() { if (DelegateDefine.Instance.OnGetCoin != null) { DelegateDefine.Instance.OnGetCoin(); } EazySoundManager.PlaySound(m_GetCoinClip); m_Renderer = GetComponentInChildren <SpriteRenderer>(); yield return(new WaitForSeconds(m_DestoryDelay)); Destroy(this.gameObject); }
public bool Break() { if (m_BreakClip != null) { EazySoundManager.PlaySound(m_BreakClip); } Destroy(this.gameObject); m_PlatformStatus = PlatformStatus.Break; //m_TriggerCollider.enabled = false; GetComponentInChildren <SpriteRenderer>().enabled = false; return(GetComponentInChildren <SpriteRenderer>().enabled); }
private void OnTriggerEnter2D(Collider2D other) { if (other.GetComponent <PlayerStats>()) { if (pickupSound) { EazySoundManager.PlaySound(pickupSound); } playerCharacterSettings.coins++; gameObject.SetActive(false); } }
public int PlaySound(AudioClip clip, float volume, bool loop = true, float pitch = 1, Transform sourceTransform = null) { if (!Application.isPlaying) { return(-1); } var id = EazySoundManager.PlaySound(clip, volume, loop, sourceTransform); var eazyAudio = EazySoundManager.GetSoundAudio(id); eazyAudio.Pitch = pitch; return(id); }
private void Play(AudioType type, AudioClip clip) { switch (type) { case AudioType.MUSIC: EazySoundManager.PlayMusic(clip); break; case AudioType.SOUND: EazySoundManager.PlaySound(clip); break; case AudioType.UISOUND: EazySoundManager.PlayUISound(clip); break; } }
private IEnumerator OnRoleStatusChangeIE(RoleStatus obj) { if (obj == RoleStatus.Win) { Debug.Log("失败"); Monster.OnWin(); EazySoundManager.PlaySound(FailClip); yield return(new WaitForSeconds(1)); UIViewMgr.Instance.OpenView(UIViewType.Fail); } else if (obj == RoleStatus.Fail) { EazySoundManager.PlaySound(WinClip); UIViewMgr.Instance.OpenView(UIViewType.Win); Debug.Log("胜利"); } }
public void BallCollisionEnter(Color ballColor, AudioClip audioClip, float collisionForce) { if (UIController.IsVibrationActive) { vibrationSensor.Vibrate(); } if (UIController.IsBlinkEffectActive) { blinkEffect.Blink(ballColor); } if (UIController.IsSoundActive) { var volume = audioVolumeCurve.Evaluate(collisionForce); EazySoundManager.PlaySound(audioClip, volume); } }
protected override void OnUpdate() { base.OnUpdate(); if (GameLevelStatus == GameLevelStatus.Playing) { if (m_IsPlayerRound) { if (Faction1.IsRound) { if (Input.GetMouseButtonDown(0)) { Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); RaycastHit2D hit = Physics2D.Raycast(ray.origin, Vector2.up, 0.05f); if (hit.collider == null) { return; } Node n = GridManager.Instance.GetNodeByPos(hit.collider.transform.position); bool inRange = Player.CheckTargetInRange(n); if (inRange) { Faction1.RoundStart(); Faction2.RoundStart(); Faction1.Action(hit.collider.transform.position); } else { //播放点击错误声音 EazySoundManager.PlaySound(ErrorClip); } } } } else { if (Faction2.IsRound) { Faction2.Action(Player.transform.position); } } } }
private void ComputateDamage(int damage) { if (currentLife <= 0) { return; } if (takeDamageSound) { EazySoundManager.PlaySound(takeDamageSound, 0.2f); } OnTakeDamage?.Invoke(damage); currentLife -= damage; StartDownTime(); rb.velocity = Vector3.zero; if (currentLife <= 0) { currentLife = 0; Die(); } }
public void UpdateCurrentOptionIndex(float y) { EazySoundManager.PlaySound(moveSound, 2.0f); if (y > 0) { currentOptionIndex -= 1; if (currentOptionIndex < 0) { currentOptionIndex = menuOptionsList[currentMenuStep].menuOptions.Count - 1; } } else if (y < 0) { currentOptionIndex += 1; if (currentOptionIndex >= menuOptionsList[currentMenuStep].menuOptions.Count) { currentOptionIndex = 0; } } UpdateColor(); }
/// <summary> /// 上 /// </summary> private void CheckAbove() { for (int i = 0; i < m_PhyCtroller.AboveHitsStorge.Length; i++) { if (m_PhyCtroller.AboveHitsStorge[i].distance > 0) { //地面不做判断 if (IsGround) { return; } IBottomWeakness weakness = m_PhyCtroller.AboveHitsStorge[i].collider.GetComponent <IBottomWeakness>(); if (weakness != null) { Rigidbody.velocity = new Vector2(HorizontalVelocity, 0); Rigidbody.AddForce(new Vector2(0, m_TopAttackImpuse), ForceMode2D.Impulse); IsRigibody = true; weakness.Break(); Platform p = weakness as Platform; if (p != null) { if (m_TopAttackFloorClip != null) { EazySoundManager.PlaySound(m_TopAttackFloorClip); } } else { if (m_TopAttackOtherClip != null) { EazySoundManager.PlaySound(m_TopAttackOtherClip); } } return; } } } }
private void OnTriggerEnter2D(Collider2D collision) { Wall wall = collision.GetComponent <Wall>(); if (wall != null) { //m_Timer = Random.Range(0, m_IdleTime); m_IsMove = false; } if (m_TriggerRole) { RoleCtrl ctrl = collision.GetComponent <RoleCtrl>(); if (ctrl != null) { if (DelegateDefine.Instance.OnGetCoin != null) { DelegateDefine.Instance.OnGetCoin(); } } EazySoundManager.PlaySound(m_GetCoinClip); Destroy(this.gameObject); } }
private bool OnWin() { int level = Global.Instance.CurLevel; level++; int maxLevel = GameLevelDBModel.Instance.GetLevelCount(); if (level > maxLevel) { return(true); } if (level >= maxLevel) { maxLevel = level; } Global.Instance.CurLevel = level; if (Global.Instance.CurLevel >= Global.Instance.MaxPassLevel) { Global.Instance.MaxPassLevel = Global.Instance.CurLevel; } EazySoundManager.PlaySound(WinClip); return(false); }
public void SelectNextSkill(bool forward = true) { int lastIndex = selectedSkillIndex; if (forward) { selectedSkillIndex = (selectedSkillIndex + 1) % astralMapFiltered.Count; } else { selectedSkillIndex--; if (selectedSkillIndex < 0) { selectedSkillIndex = astralMapFiltered.Count - 1; } } if (selectedSkillIndex != lastIndex && skillSwitchSound) { EazySoundManager.PlaySound(skillSwitchSound); } selectedMagicSkill = astralMapFiltered[selectedSkillIndex].magicSkill; OnSkillSwaped?.Invoke(); }