private void Awake()
 {
     _eatingController    = FindObjectOfType <EatingBugsController>();
     _particlesController = FindObjectOfType <ParticlesController>();
     _rotatingModel       = FindObjectOfType <RotatingObject>();
     _turningEffect       = FindObjectOfType <TurningEffect>();
 }
 private void Awake()
 {
     _rotationController  = FindObjectOfType <RotationController>();
     _eatingController    = FindObjectOfType <EatingBugsController>();
     _particlesController = FindObjectOfType <ParticlesController>();
     _frozenEffect        = FindObjectOfType <FrozenEffect>();
     _enemyEffects        = FindObjectOfType <EnemyEffects>();
 }
예제 #3
0
 private void Awake()
 {
     _eatingController    = FindObjectOfType <EatingBugsController>();
     _particlesController = FindObjectOfType <ParticlesController>();
 }