private void Awake() { _eatingController = FindObjectOfType <EatingBugsController>(); _particlesController = FindObjectOfType <ParticlesController>(); _rotatingModel = FindObjectOfType <RotatingObject>(); _turningEffect = FindObjectOfType <TurningEffect>(); }
private void Awake() { _rotationController = FindObjectOfType <RotationController>(); _eatingController = FindObjectOfType <EatingBugsController>(); _particlesController = FindObjectOfType <ParticlesController>(); _frozenEffect = FindObjectOfType <FrozenEffect>(); _enemyEffects = FindObjectOfType <EnemyEffects>(); }
private void Awake() { _eatingController = FindObjectOfType <EatingBugsController>(); _particlesController = FindObjectOfType <ParticlesController>(); }