private void Start() { machine = GetComponent <AIStateMachine>(); tagName = GetComponent <TargetTag>().tagName; eatSounds = GetComponent <EatSounds>(); willStarve = GetComponent <WillStarve>(); }
// Use this for initialization void Start() { machine = GetComponent <QuestAIStateMachine>(); gemMode = (GameObject)Instantiate(Resources.Load("Gem")); gemMode.transform.parent = this.transform; gemMode.SetActive(false); homeBounds = GameObject.Find("Priest Spawn").GetComponent <Collider2D>().bounds; homePosition = homeBounds.center.AsVector2(); pickupSounds = GetComponent <EatSounds>(); }
// Use this for initialization void Start() { InvokeRepeating("DropABomb", initialDelay, rate); eatSounds = GetComponent <EatSounds>(); }