public void LateDispose() { _despawnSignal.Unlisten(RemoveKibble); }
//stop listening to feed the dog private void OnDestroy() { _feedSignal.Unlisten(increaseSize); _restartSignal.Unlisten(setup); }
public void LateDispose() { _despawnSignal.Unlisten(RemoveKibble); }
//stop listening to feed the dog private void OnDestroy() { _feedSignal.Unlisten(increaseSize); _restartSignal.Unlisten(setup); }