private void OnEnable() { Easyflow.RegisterCamera(this); if (this.Instance == null) { this.Instance = Easyflow.CurrentInstance; } if (this.Reference == null) { this.Reference = Easyflow.CurrentReference; } this.m_material = new Material(Shader.Find("Hidden/Easyflow/BackgroundVectors")); this.m_material.hideFlags = HideFlags.DontSave; int[] numArray = new int[] { 0, 1, 2, 2, 1, 3, 4, 0, 6, 6, 0, 2, 7, 5, 6, 6, 5, 4, 3, 1, 7, 7, 1, 5, 4, 5, 0, 0, 5, 1, 3, 7, 2, 2, 7, 6 }; Vector3[] vectorArray = new Vector3[] { new Vector3(-1f, 1f, -1f), new Vector3(1f, 1f, -1f), new Vector3(-1f, -1f, -1f), new Vector3(1f, -1f, -1f), new Vector3(-1f, 1f, 1f), new Vector3(1f, 1f, 1f), new Vector3(-1f, -1f, 1f), new Vector3(1f, -1f, 1f) }; this.m_cube = new Mesh(); this.m_cube.vertices = vectorArray; this.m_cube.triangles = numArray; this.UpdateProperties(); this.m_step = false; }
private void UpdatePostProcess() { Camera camera = null; float minValue = float.MinValue; foreach (Camera camera2 in this.m_linkedCameras.Keys) { if (camera2.depth > minValue) { camera = camera2; minValue = camera2.depth; } } if ((this.m_currentPostProcess != null) && (this.m_currentPostProcess.gameObject != camera.gameObject)) { UnityEngine.Object.Destroy(this.m_currentPostProcess); this.m_currentPostProcess = null; } if ((this.m_currentPostProcess == null) && (camera != null)) { CurrentInstance = this; this.m_currentPostProcess = camera.gameObject.AddComponent <EasyflowPostProcess>(); CurrentInstance = null; } }
private void OnEnable() { if (this.Instance == null) { this.Instance = Easyflow.CurrentInstance; } }
private void Awake() { if (m_firstInstance == null) { m_firstInstance = this; } this.m_globalObjectId = 1; this.m_width = 0; this.m_height = 0; this.m_rcpWidth = this.m_rcpHeight = 0f; }
private void OnEnable() { if (base.renderer.GetType() == typeof(MeshRenderer)) { this.m_type = EasyflowObjectType.Solid; } else if (base.renderer.GetType() == typeof(SkinnedMeshRenderer)) { this.m_type = EasyflowObjectType.Skinned; } else if (base.renderer.GetType() == typeof(ClothRenderer)) { this.m_type = EasyflowObjectType.Cloth; } Easyflow.RegisterObject(this); }
private EasyflowCamera AddMotionCamera(Camera reference) { CurrentInstance = this; CurrentReference = reference; string auxCameraName = "Easyflow+" + reference.name; GameObject obj2 = this.RecursiveFindCamera(base.gameObject, auxCameraName); EasyflowCamera component = null; if (obj2 == null) { obj2 = new GameObject { name = auxCameraName, hideFlags = HideFlags.HideAndDontSave }; } else { component = obj2.GetComponent <EasyflowCamera>(); } if (component == null) { component = obj2.AddComponent <EasyflowCamera>(); component.camera.CopyFrom(reference); component.camera.depth = reference.depth - 1f; component.camera.renderingPath = RenderingPath.VertexLit; component.camera.hdr = false; component.camera.cullingMask = reference.cullingMask; component.camera.depthTextureMode = DepthTextureMode.Depth; component.camera.enabled = true; component.camera.clearFlags = CameraClearFlags.Depth; component.camera.SetReplacementShader(this.m_motionMaterial.shader, "RenderType"); } CurrentReference = null; CurrentInstance = null; return(component); }
private void OnDisable() { Easyflow.UnregisterCamera(this); }
private void OnDisable() { Easyflow.UnregisterObject(this); }