private void saveHerosToFolder(string FolderPath) { if (!System.IO.Directory.Exists(FolderPath)) { System.IO.Directory.CreateDirectory(FolderPath); } foreach (Hero h in heroes) { EasyXML.SerializeXML(h, FolderPath + '/' + h.Name + ".xml"); } }
private void saveDMChestsToFolder(string FolderPath) { if (!System.IO.Directory.Exists(FolderPath)) { System.IO.Directory.CreateDirectory(FolderPath); } foreach (Inventory inv in lista) { EasyXML.SerializeXML(inv, FolderPath + '/' + inv.Name + ".xml"); } }
private void loadDMChestsFromFolder(string FolderPath) { string[] names = null; try { names = System.IO.Directory.GetFiles(FolderPath, "*.xml"); } catch { } if (names != null) { foreach (string str in names) { Inventory h = EasyXML.DeserializeXML <Inventory>(str); lista.Add(h); } } }
private void loadHeroesFromFolder(string FolderPath) { string[] names = null; try { names = System.IO.Directory.GetFiles(FolderPath, "*.xml"); } catch { } if (names != null) { foreach (string str in names) { Hero h = EasyXML.DeserializeXML <Hero>(str); heroes.Add(h); } } }