/// <summary> /// Gets the first picked user interface element. /// </summary> /// <returns>The first picked user interface element.</returns> public GameObject GetCurrentFirstPickedUIElement(bool isTwoFinger = false) { return(EasyTouch.GetCurrentPickedUIElement(fingerIndex, isTwoFinger)); }
/// <summary> /// Gets the first picked user interface element. /// </summary> /// <returns>The first picked user interface element.</returns> public GameObject GetCurrentFirstPickedUIElement() { return(EasyTouch.GetCurrentPickedUIElement(fingerIndex)); }