public void ShowTips(Vector2 localposition, string tip) { var uitip = tips.Get(); if (uitip) { uitip.DoAction(localposition, tip); } }
void GenIndicators() { foreach (var k in canMoveArea) { var indicator = indicators.Get(); indicator.gameObject.SetActive(true); indicator.mapCell = k; indicator.levelManager = this; indicator.transform.position = new Vector3(k.data.x, k.data.h, k.data.y) + Vector3.up * 1.01f; k.indicator = indicator; indicator.transform.parent = pool.transform; } }