////// protected override bool ProcessCmdKey(ref Message msg, Keys keyData) { if (keyData == (Keys.A))//west { West.PerformClick(); } if (keyData == (Keys.W))//north { North.PerformClick(); } if (keyData == (Keys.D))//east { East.PerformClick(); } if (keyData == (Keys.S))//south { South.PerformClick(); } if (keyData == (Keys.R)) //rest { Restandsleep.PerformClick(); } if (keyData == (Keys.Q)) { Attack.PerformClick(); } if (keyData == (Keys.I)) { Inventor.PerformClick(); } return(base.ProcessCmdKey(ref msg, keyData)); }
private Direction GetInstanceOfDirection(string directionString) { Direction direction = null; switch (directionString) { case "E": direction = new East(); break; case "W": direction = new West(); break; case "N": direction = new North(); break; case "S": direction = new South(); break; } return(direction); }
public void right_from_east_is_south() { var direction = new East(_plateau); var newdirection = direction.TurnRight(); Assert.That(newdirection, Is.TypeOf <South>()); }
//コンパスを確認して向きを変えたい private void CompassCheck() { FirstPosi(); switch (compass) { case 0: North.SetActive(true); Desk.gameObject.SetActive(true); Desk_Left.gameObject.SetActive(true); Desk_Right.gameObject.SetActive(true); deskscreen = 0; itemgetcs.North_Item(); break; case 1: East.SetActive(true); itemgetcs.East_Item(); break; case 2: South.SetActive(true); itemgetcs.South_Item(); break; case 3: West.SetActive(true); itemgetcs.West_Item(); break; } }
public void left_from_east_is_north() { var direction = new East(_plateau); var newdirection = direction.TurnLeft(); Assert.That(newdirection, Is.TypeOf <North>()); }
protected Direction ParseDirection(string strDirection) { Direction direction; switch (strDirection.ToLower()) { case "north": direction = new North(); break; case "south": direction = new South(); break; case "east": direction = new East(); break; case "west": direction = new West(); break; default: direction = new North(); break; } return(direction); }
public void UpdateAdjacentBlocks() { North.Update(); South.Update(); West.Update(); East.Update(); }
public void When_East_And_Turn_Right_Direction_Should_Be_South() { var direction = new East(); var newdirection = direction.TurnRight(); Assert.That(newdirection, Is.TypeOf <South>()); }
public XmlNode ToXml(XmlNode parent) { XmlNode result = parent.OwnerDocument.CreateNode(XmlNodeType.Element, "LatLoBox", string.Empty); // child nodes XmlNode nodNorth = result.OwnerDocument.CreateNode(XmlNodeType.Element, "north", string.Empty); nodNorth.InnerText = North.ToString(); result.AppendChild(nodNorth); XmlNode nodSouth = result.OwnerDocument.CreateNode(XmlNodeType.Element, "south", string.Empty); nodSouth.InnerText = South.ToString(); result.AppendChild(nodSouth); XmlNode nodEast = result.OwnerDocument.CreateNode(XmlNodeType.Element, "east", string.Empty); nodEast.InnerText = East.ToString(); result.AppendChild(nodEast); XmlNode nodWest = result.OwnerDocument.CreateNode(XmlNodeType.Element, "west", string.Empty); nodWest.InnerText = West.ToString(); result.AppendChild(nodWest); XmlNode nodRotation = result.OwnerDocument.CreateNode(XmlNodeType.Element, "rotation", string.Empty); nodRotation.InnerText = Rotation.ToString(); result.AppendChild(nodRotation); return(result); }
public void When_East_And_Turn_Left_Direction_Should_Be_North() { var direction = new East(_landscape); var newDirection = direction.TurnLeft(); Assert.That(newDirection, Is.TypeOf <North>()); }
public void GivenDirectionSouth_WhenTurnLeft_ShouldDirectionEast() { var direction = new South(); var newdirection = direction.Left().ToString(); var expected = new East().ToString(); Assert.Equal(expected, newdirection); }
public void GivenDirectionNorth_WhenTurnRight_ShouldDirectionEast() { var direction = new North(); var newdirection = direction.Right().ToString(); var expected = new East().ToString(); Assert.Equal(expected, newdirection); }
public void EastShouldBeSouthWhenTurnedClockWise() { IOrientation east = new East(); var turnAntiClockWise = east.TurnClockWise(); turnAntiClockWise.Should().BeOfType <South>(); }
public void When_Rover_At_3_2_East_And_Move_Should_Be_4_2() { var direction = new East(); var newCoordinates = direction.MoveForward(new Coordinates(3, 2)); Assert.That(newCoordinates.XCoordinate, Is.EqualTo(4)); Assert.That(newCoordinates.YCoordinate, Is.EqualTo(2)); }
public void MarsRover_initialized_HasCorrectDirection() { IDirection direction = new East(); Mock <IGrid> grid = new Mock <IGrid>(); MarsRover marsRover = new MarsRover(direction, new Coordinates(0, 0), grid.Object); Assert.That(marsRover.CurrentDirection == direction); }
public void Test_East_TurnLeft() { var direction = new East(); var left = direction.TurnLeft(); Assert.AreEqual("0 1 N", left.GetDirectionAsString()); }
public void Test_East_TurnRight() { var direction = new East(); var right = direction.TurnRight(); Assert.AreEqual("0 -1 S", right.GetDirectionAsString()); }
public void MarsRover_initialized_HasCorrectCoordinates() { IDirection direction = new East(); Mock <IGrid> grid = new Mock <IGrid>(); Coordinates startCoordinates = new Coordinates(2, 3); MarsRover marsRover = new MarsRover(direction, startCoordinates, grid.Object); Assert.That(marsRover.CurrentPosition == startCoordinates); }
public void MarsRover_CurrentDirectionIsEast_RotateRight_TurnsToSouth() { IDirection direction = new East(); Mock <IGrid> grid = new Mock <IGrid>(); MarsRover marsRover = new MarsRover(direction, new Coordinates(0, 0), grid.Object); marsRover.RotateRight(); Assert.That(marsRover.CurrentDirection, Is.TypeOf <South>()); }
public void ReturnSameInstanceWhenGetInstanceIsCalledMoreThanOnce() { East eastFirst = East.GetInstance(); East eastSecond = East.GetInstance(); Assert.NotNull(eastFirst); Assert.NotNull(eastSecond); Assert.Same(eastFirst, eastSecond); }
public void ReturnSouthWhenGetRightDirectionIsCalled() { East east = East.GetInstance(); var result = east.GetRightDirection(); Assert.NotNull(result); Assert.IsType <South>(result); }
/// <inheritdoc /> public bool Equals(GeoBoundingBox other) { return(West.Equals(other.West) && South.Equals(other.South) && East.Equals(other.East) && North.Equals(other.North) && Nullable.Equals(MinAltitude, other.MinAltitude) && Nullable.Equals(MaxAltitude, other.MaxAltitude)); }
public void GivenDirectionEast_WhenMove_ShouldDirectionEastAndXAxisIncremented() { var direction = new East(); var oldPosition = new Core.ValueObject.RoverPosition(3, 3, direction.Direction); var position = direction.Move(oldPosition); Assert.Equal(position.X, oldPosition.X + 1); Assert.Equal(position.Y, oldPosition.Y); }
public override void WriteLayerProperties(System.Xml.XmlTextWriter xmlWriter) { xmlWriter.WriteAttributeString("North", North.ToString()); xmlWriter.WriteAttributeString("South", South.ToString()); xmlWriter.WriteAttributeString("East", East.ToString()); xmlWriter.WriteAttributeString("West", West.ToString()); xmlWriter.WriteAttributeString("Rotation", Rotation.ToString()); xmlWriter.WriteAttributeString("Altitude", Altitude.ToString()); }
public void Write(BinaryWriter writer) { writer.Write(Enabled); Position.Write(writer); North.Write(writer); East.Write(writer); South.Write(writer); West.Write(writer); }
public void When_Moving_East_At_X_Border_Should_Not_Go_Outside_Plateau() { IDirection direction = new East(); Coordinates initialPosition = new Coordinates(5, 2); MarsRover rover = new MarsRover(plateau, initialPosition, direction); rover.ExecuteCommands("MMMMM"); Assert.That(rover.CurrentCoordinates.XCoordinate, Is.EqualTo(5)); Assert.That(rover.CurrentCoordinates.YCoordinate, Is.EqualTo(2)); }
public void East_MoveFromCurrentPosition_ReturnsNewCoordinate_WithXMovedForward( int currentX, int currentY, int newX) { Coordinates currentPosition = new Coordinates(currentX, currentY); IDirection currentDirection = new East(); Coordinates newCoordinates = currentDirection.MoveFrom(currentPosition); Assert.AreEqual(newCoordinates.XCoordinate, newX); Assert.AreEqual(newCoordinates.YCoordinate, currentY); }
// Start is called before the first frame update void Start() { //ボタンの有効・無効設定 North.SetActive(true); East.SetActive(false); South.SetActive(false); West.SetActive(false); //ボタンを押したときの動作 Left.onClick.AddListener(Left_Click); Right.onClick.AddListener(Right_Click); }
public void When_Direction_Is_East_And_Turn_Right_Direction_Should_Be_South() { //Arrange var directionPoint = new East(_grid); //Act var actualResult = directionPoint.TurnRight(); //Assert Assert.That(actualResult, Is.TypeOf <South>()); }
public void GetTurtleDirection_East_ReturnEast() { // Arrange var east = new East(); // Act var result = Settings.GetTurtleDirection("E"); // Assert Assert.Equal(result.GetType(), east.GetType()); }
/// <summary> /// Good place for IoC /// </summary> /// <returns></returns> public Direction InitializeAllCardinalPoints() { var north = new North { Name = "N" }; var south = new South { Name = "S" }; var west = new West { Name = "W" }; var east = new East { Name = "E" }; north.Left = west; north.Right = east; south.Left = east; south.Right = west; return north; }
public void AsARoverIShouldReceiveMyInitialPositionAndAdjustAccordingly() { var east = new East(); var rover = new Rover(east, new Coordinate("1 1"), _terrain); Assert.AreEqual("1 1 E", rover.Position); }