public override void SetImpact(ChampionshipRules inRules)
    {
        List <float> floatList      = new List <float>();
        int          teamEntryCount = inRules.championship.standings.teamEntryCount;
        int          prizeFund      = inRules.championship.prizeFund;
        float        num1           = (1f - this.poolPercentageSplit01).Clamp(0f, 1f) * (float)prizeFund / (float)teamEntryCount;
        float        num2           = this.poolPercentageSplit01 * (float)prizeFund;
        float        num3           = 0.0f;

        for (int index = 0; index < teamEntryCount; ++index)
        {
            float num4 = EasingUtility.EaseByType(this.curveType, 0.0f, 1f, 1f - ((float)index / (float)teamEntryCount).Clamp(0f, 1f));
            num3 += num4;
        }
        float num5 = 1f / num3;

        for (int index = 0; index < teamEntryCount; ++index)
        {
            float num4 = EasingUtility.EaseByType(this.curveType, 0.0f, 1f, 1f - ((float)index / (float)teamEntryCount).Clamp(0f, 1f));
            float num6 = ((num1 + num2 * num4 * num5) / (float)prizeFund).Clamp(0f, 1f) * 100f;
            floatList.Add(num6);
        }
        inRules.prizePoolPercentage.Clear();
        inRules.prizePoolPercentage = new List <float>((IEnumerable <float>)floatList);
    }