private void Start() { yHeight = transform.position.y; Cursor.lockState = CursorLockMode.Locked; EarthProperties.RegistreLevelUpAction(LevelUp); }
private void Start() { Instance = this; LoadSounds(); EarthProperties.RegistreLevelUpAction(LevelUp); }
void Start() { earthProperties = EarthProperties.Instance; updatePlanetPowerIcons(-1); EarthProperties.RegistreLevelUpAction(updatePlanetPowerIcons); }
private void Start() { EarthProperties.RegistreLevelUpAction(LevelUp); }