public NationsBuilder() { this.fireNation = new FireNation(); this.waterNation = new WaterNation(); this.airNation = new AirNation(); this.earthNation = new EarthNation(); }
public static void Start() { Nation airNation = new AirNation("Air Nation"); Nation fireNation = new FireNation("Fire Nation"); Nation waterNation = new WaterNation("Water Nation"); Nation earthNation = new EarthNation("Earth Nation"); List <War> wars = new List <War>(); string input; while ((input = Console.ReadLine()) != "Quit") { var cmdArgs = input.Split(new [] { ' ' }, StringSplitOptions.RemoveEmptyEntries); List <Nation> nations = new List <Nation>(); nations.Add(airNation); nations.Add(fireNation); nations.Add(waterNation); nations.Add(earthNation); Execute(cmdArgs, nations, wars); } for (int i = 0; i < wars.Count; i++) { Console.WriteLine($"War {i + 1} issued by {wars[i].Name}"); } }
public NationsBuilder() { this.airNation = new AirNation(); this.waterNation = new WaterNation(); this.fireNation = new FireNation(); this.earthNation = new EarthNation(); this.warsRecord = new StringBuilder(); this.warsCount = 0; }
public NationsBuilder() { this.warStarters = new List <string>(); this.airNation = new AirNation(); this.earthNation = new EarthNation(); this.fireNation = new FireNation(); this.waterNation = new WaterNation(); this.nations = new HashSet <Nation>(); }
public NationsBuilder() { this.airNation = new AirNation(); this.earthNation = new EarthNation(); this.fireNation = new FireNation(); this.waterNation = new WaterNation(); this.issuedWarNation = new List <string>(); }
private List <Nation> AddNations() { var currNations = new List <Nation>(); Nation air = new AirNation(); Nation water = new WaterNation(); Nation fire = new FireNation(); Nation earth = new EarthNation(); currNations.Add(air); currNations.Add(water); currNations.Add(fire); currNations.Add(earth); return(currNations); }
public NationsBuilder() { this.airNation = new AirNation(); this.earthNation = new EarthNation(); this.fireNation = new FireNation(); this.waterNation = new WaterNation(); this.allNations = new List <Nation>() { airNation, earthNation, fireNation, waterNation }; this.warRecord = new StringBuilder(); this.benderFactory = new BenderFactory(); this.monumentFactory = new MonumentFactory(); this.warNumber = 1; }