void Start() { if (instance == null) { instance = this; } }
//입력된 값을 float로 저장할 변수 // Use this for initialization void Start() { earthManager = EarthManager.Instance; SVManager = StreetViewManager.Instance; for (int i = 0; i < EarthManager.panoramas.Count; i++) { Information info = EarthManager.panoramas[i]; //추천지역은 타겟의 모양을 다르게 GameObject pin = Instantiate( info.isFamous ? greatSpotObject : spotObject , transform.position, Quaternion.identity) as GameObject; pin.transform.parent = earth.transform; StreetViewPoint point = pin.GetComponent<StreetViewPoint>(); point.SetPosition(info); // 파라미터 2개 추가 point.info_area = info.area; point.info_contents = info.contents; point.info_country = info.country; point.info_flag_path = info.info_flag_path; point.info_title = info.title; if ( SVManager.enableAutoImageCache && !Utility.FindCachedImageFromID(info.panoid) && info.isFamous ) { SVManager.IsHotPlace = info.isFamous; SVManager.PlaceID = info.panoid; Application.LoadLevel("StreetViewer"); } } }
public void SetPolution(bool isPoluted) { bool lPoluted = _poluted; _poluted = isPoluted; if (lPoluted != isPoluted) { EarthManager.PoluteCell(_state, isPoluted); ChangeColor(isPoluted); } }
public void HealEathLife() { m_as = GetComponent <AudioSource>(); Debug.Log("回復する"); //音を鳴らす if (m_healSound != null) { m_as.PlayOneShot(m_healSound); } m_em = FindObjectOfType <EarthManager>(); m_em.m_hp += m_healPoint; }
//public HighscoreTable _ht; private void Awake() { int highscore = GetHighscore(); _playerController = Object.FindObjectOfType <PlayerController>().GetComponent <PlayerController>(); _enemyController = Object.FindObjectOfType <EnemyController>().GetComponent <EnemyController>(); _earthManager = Object.FindObjectOfType <EarthManager>().GetComponent <EarthManager>(); //_ht = Object.FindObjectOfType<HighscoreTable>().GetComponent<HighscoreTable>(); Debug.Log("Highscore: " + highscore); }
public void ForcePolution(bool state) { _poluted = state; EarthManager.PoluteCell(_state, _poluted); ChangeColor(_poluted); }
public void HealEathLife(int healPoint) { Debug.Log("回復する"); m_em = GetComponent <EarthManager>(); m_em.m_hp += healPoint; }
void Start() { _earthManager = Object.FindObjectOfType <EarthManager>().GetComponent <EarthManager>(); rb = GetComponent <Rigidbody>(); gm = Object.FindObjectOfType <GameManager>().GetComponent <GameManager>(); }