public void AddLevel() { var newLevel = new EachLevelData(); // newLevel.eachLevelData.Add(new BoxData() {}); this.levels.Add(newLevel); }
private void InitialLevels() { levels = new List <EachLevelData>(); System.Random rand = new System.Random(); for (int i = 0; i < 3; i++) { EachLevelData eachLevel = new EachLevelData(); for (int j = 0; j < 4; j++) { BoxData newBox = new BoxData(); newBox.x_percent = GetRandomPercent(rand); newBox.z_percent = GetRandomPercent(rand); eachLevel.eachLevelData.Add(newBox); } levels.Add(eachLevel); } }