public GameObject Load(E_ResourceType resourceType, string name) { string loadPath = string.Format("{0}/{1}.prefab", GetPath(resourceType), name); var gobj = UnityEditor.AssetDatabase.LoadAssetAtPath <GameObject>(loadPath); return(gobj); }
private string GetPath(E_ResourceType resourceType) { return(ResourceHelper.paths[(int)resourceType]); }
public ScriptableObject LoadAsset(E_ResourceType assetType, string name) { string loadPath = string.Format("{0}/{1}", GetPath(assetType), name); return(UnityEditor.AssetDatabase.LoadAssetAtPath <ScriptableObject>(loadPath)); }