예제 #1
0
    public List <ItemInfo> GetItemInfos(E_INVENTORY_SLOT_TYPE _eType)
    {
        List <ItemInfo> result = new List <ItemInfo>();

        var info = from n in listItems
                   where (IsSlotType(n, _eType))
                   select n;

        result = info.ToList();

        return(result);
    }
예제 #2
0
    List <InventorySlot> GetInventorySlots(E_INVENTORY_SLOT_TYPE _eType)
    {
        List <InventorySlot> result = new List <InventorySlot>();

        var info = from n in slots
                   where (n.eSlotType == _eType)
                   select n;

        result = info.ToList();

        return(result);
    }
예제 #3
0
    void UpdateUI(E_INVENTORY_SLOT_TYPE _eType)
    {
        var listItem = inventory.GetItemInfos(_eType);
        var listSlot = GetInventorySlots(_eType);

        for (int i = 0; i < listSlot.Count; ++i)
        {
            var slot = listSlot[i];
            if (i >= listItem.Count)
            {
                slot.ClearSlot();
                continue;
            }

            ItemInfo info = listItem[i];

            slot.AddItem(info);
        }
    }
예제 #4
0
    private static bool IsSlotType(ItemInfo _info, E_INVENTORY_SLOT_TYPE _eType)
    {
        bool result = false;

        switch (_eType)
        {
        case E_INVENTORY_SLOT_TYPE.HELMET:
        {
            if (_info.ItemType == E_ITEM_TYPE.EQUIP)
            {
                var equipInfo = ItemManager.Instance.GetEquipsInfo(_info);
                if (equipInfo != null)
                {
                    if (equipInfo.EquipType == E_EQUIP_TYPE.HELMET)
                    {
                        result = true;
                    }
                }
            }
        }
        break;

        case E_INVENTORY_SLOT_TYPE.ARMOR_TOP:
        {
            if (_info.ItemType == E_ITEM_TYPE.EQUIP)
            {
                var equipInfo = ItemManager.Instance.GetEquipsInfo(_info);
                if (equipInfo != null)
                {
                    if (equipInfo.EquipType == E_EQUIP_TYPE.ARMOR_TOP)
                    {
                        result = true;
                    }
                }
            }
        }
        break;

        case E_INVENTORY_SLOT_TYPE.ARMOR_PANTS:
        {
            if (_info.ItemType == E_ITEM_TYPE.EQUIP)
            {
                var equipInfo = ItemManager.Instance.GetEquipsInfo(_info);
                if (equipInfo != null)
                {
                    if (equipInfo.EquipType == E_EQUIP_TYPE.ARMOR_PANTS)
                    {
                        result = true;
                    }
                }
            }
        }
        break;

        case E_INVENTORY_SLOT_TYPE.WEAPON:
        {
            if (_info.ItemType == E_ITEM_TYPE.WEAPON)
            {
                result = true;
            }
        }
        break;

        case E_INVENTORY_SLOT_TYPE.ESSENCE_GROUP:
        {
            if (_info.ItemType == E_ITEM_TYPE.ESSENCE)
            {
                result = true;
            }
        }
        break;

        case E_INVENTORY_SLOT_TYPE.ESSENCE_GENERAL:
        {
            if (_info.ItemType == E_ITEM_TYPE.ESSENCE)
            {
                result = true;
            }
        }
        break;

        case E_INVENTORY_SLOT_TYPE.BLESS:
        {
            if (_info.ItemType == E_ITEM_TYPE.BLESS)
            {
                result = true;
            }
        }
        break;

        case E_INVENTORY_SLOT_TYPE.RELIC:
        {
            if (_info.ItemType == E_ITEM_TYPE.RELIC)
            {
                result = true;
            }
        }
        break;
        }

        return(result);
    }