/// <summary> /// Construct a new entity /// </summary> /// <param name="zindex">Z-Axis' indice of supperposition</param> /// <param name="tile">Texture associated with the entity</param> /// <param name="visibility">Entity's visibility</param> public Entity(int zindex, SpriteSheet tile, EVisibility visibility = EVisibility.Transparent) { this.ZIndex = zindex; this.Visibility = visibility; this.Tile = tile; this.Consistency = EConsistence.Real; }
public Explosable(int zindex, SpriteSheet tile, EVisibility visibility = EVisibility.Opaque) : base(zindex, tile, visibility) { readyToExplode_ = false; timeBeforeExplosion_ = 0; animationLaunched_ = false; MarkedForDestruction = false; }
public virtual void SetVisible(EVisibility modifier) { bool vis = modifier == EVisibility.all; foreach (PropertyCommand pc in PropertyCommands) { pc.Visible = vis; } }
public static void initializeWorldEditor() { Omni.self.Print(" % - Initializing World Editor"); Profiles.initialize(); Cursor.initialize(); guiCreateNewTerrainGui.initialize(); GenericPromptDialog.initialize(); guiTerrainImportGui.initialize(); guiTerrainExportGui.initialize(); EditorGui.initialize(); objectBuilderGui.initialize(); TerrainEditorVSettingsGui.initialize(); EditorChooseLevelGui.initialize(); VisibilityLayerWindow.initialize(); ManageBookmarksWindow.initialize(); ManageSFXParametersWindow.initialize(); TimeAdjustGui.initialize(); AddFMODProjectDlg.initialize(); SelectObjectsWindow.initialize(); ProceduralTerrainPainterGui.initialize(); MenuHandlers.initialize(); editor.initialize(); editor_bind_ed.initialize(); EditorGui.editorPrefsInitialize(); ESelectObjectsWindow.initialize(); TerrainEditorPlugin.LoadTerrainEditorTextureFileSpec(); // Create the default editor plugins before calling buildMenus. ObjectCreator oWorldEditorPlugin = new ObjectCreator("ScriptObject", "WorldEditorPlugin", typeof(WorldEditorPlugin)); oWorldEditorPlugin["editorGui"] = "EWorldEditor"; oWorldEditorPlugin.Create(); // aka. The ObjectEditor. ObjectCreator oWorldEditorInspectorPlugin = new ObjectCreator("ScriptObject", "WorldEditorInspectorPlugin", typeof(WorldEditorInspectorPlugin)); oWorldEditorInspectorPlugin["editorGui"] = "EWorldEditor"; oWorldEditorInspectorPlugin.Create(); ObjectCreator oTerrainEditorPlugin = new ObjectCreator("ScriptObject", "TerrainEditorPlugin", typeof(TerrainEditorPlugin)); oTerrainEditorPlugin["editorGui"] = "ETerrainEditor"; oTerrainEditorPlugin.Create(); ObjectCreator oTerrainPainterPlugin = new ObjectCreator("ScriptObject", "TerrainPainterPlugin", typeof(TerrainPainterPlugin)); oTerrainPainterPlugin["editorGui"] = "ETerrainEditor"; oTerrainPainterPlugin.Create(); ObjectCreator oMaterialEditorPlugin = new ObjectCreator("ScriptObject", "MaterialEditorPlugin", typeof(MaterialEditorPlugin)); oMaterialEditorPlugin["editorGui"] = "EWorldEditor"; oMaterialEditorPlugin.Create(); // Expose stock visibility/debug options. EVisibility EVisibility = "EVisibility"; EVisibility.addOption("Render: Zones", "$Zone::isRenderable", ""); EVisibility.addOption("Render: Portals", "$Portal::isRenderable", ""); EVisibility.addOption("Render: Occlusion Volumes", "$OcclusionVolume::isRenderable", ""); EVisibility.addOption("Render: Triggers", "$Trigger::renderTriggers", ""); EVisibility.addOption("Render: PhysicalZones", "$PhysicalZone::renderZones", ""); EVisibility.addOption("Render: Sound Emitters", "$SFXEmitter::renderEmitters", ""); EVisibility.addOption("Render: Mission Area", "EWorldEditor.renderMissionArea", ""); EVisibility.addOption("Render: Sound Spaces", "$SFXSpace::isRenderable", ""); EVisibility.addOption("Wireframe Mode", "$gfx::wireframe", ""); EVisibility.addOption("Debug Render: Player Collision", "$Player::renderCollision", ""); EVisibility.addOption("Debug Render: Terrain", "TerrainBlock::debugRender", ""); EVisibility.addOption("Debug Render: Decals", "$Decals::debugRender", ""); EVisibility.addOption("Debug Render: Light Frustums", "$Light::renderLightFrustums", ""); EVisibility.addOption("Debug Render: Bounding Boxes", "$Scene::renderBoundingBoxes", ""); EVisibility.addOption("AL: Disable Shadows", "$Shadows::disable", ""); EVisibility.addOption("AL: Light Color Viz", "$AL_LightColorVisualizeVar", "toggleLightColorViz"); EVisibility.addOption("AL: Light Specular Viz", "$AL_LightSpecularVisualizeVar", "toggleLightSpecularViz"); EVisibility.addOption("AL: Normals Viz", "$AL_NormalsVisualizeVar", "toggleNormalsViz"); EVisibility.addOption("AL: Depth Viz", "$AL_DepthVisualizeVar", "toggleDepthViz"); EVisibility.addOption("Frustum Lock", "$Scene::lockCull", ""); EVisibility.addOption("Disable Zone Culling", "$Scene::disableZoneCulling", ""); EVisibility.addOption("Disable Terrain Occlusion", "$Scene::disableTerrainOcclusion", ""); }
public SelectCriteria(EVisibility visibility) { init(); Visible = visibility; }