예제 #1
0
        void OnEnable()
        {
            EUtil.LoadAsset(ref ms_inspectTex, ASSET_InspectIcon);

            m_spPlayOnStart = serializedObject.FindProperty(SP_PlayOnStart);
            m_spTakes       = serializedObject.FindProperty(SP_Takes);

            Dbg.Assert(m_spPlayOnStart != null, "AnimatorDataEditor.OnEnable: failed to find property: {0}", SP_PlayOnStart);
            Dbg.Assert(m_spTakes != null, "AnimatorDataEditor.OnEnable: failed to find property: {0}", SP_Takes);
        }
예제 #2
0
        // unity event handlers

        void OnEnable()
        {
            EUtil.LoadAsset(ref ms_icon, ASSET_ICON);

            m_spName      = serializedObject.FindProperty("_name");
            m_spNumFrames = serializedObject.FindProperty("numFrames");
            m_spFps       = serializedObject.FindProperty("frameRate");

            Dbg.Assert(m_spName != null, "AMTakeEditor.OnEnable: failed to find property: _name");
            Dbg.Assert(m_spNumFrames != null, "AMTakeEditor.OnEnable: failed to find property: numFrames");
            Dbg.Assert(m_spFps != null, "AMTakeEditor.OnEnable: failed to find property: frameRate");
        }