public void UpdateTutorialState(ETutorialProgress newProgress) { if (newProgress == ETutorialProgress.Finished) { IsFirstGame = false; timerContainer.SetActive(true); } HideTutorial(); TutorialProgress = newProgress; if (TutorialProgress != ETutorialProgress.Finished) { TutorialTexts[(int)TutorialProgress].gameObject.SetActive(true); } }
public void UpdateTutorialState(ETutorialProgress newProgress) { if(newProgress == ETutorialProgress.Finished) { IsFirstGame = false; timerContainer.SetActive(true); } HideTutorial(); TutorialProgress = newProgress; if(TutorialProgress != ETutorialProgress.Finished) TutorialTexts[(int)TutorialProgress].gameObject.SetActive(true); }