public void OnExit() { m_fightState.enabled = false; m_wanderSteering.enabled = false; m_currentState = EStates.INITIAL; }
public void Update() { switch (m_currentState) { case EStates.INITIAL: m_nextState = EStates.WANDER; ChangeState(); break; case EStates.WANDER: if (!MathExtent.IsInRange(Vector3.Distance(this.transform.position, m_blackboard.m_player.position), m_blackboard.m_alertRadius)) { m_nextState = EStates.FIGHT; ChangeState(); } break; case EStates.FIGHT: if (MathExtent.IsInRange(Vector3.Distance(this.transform.position, m_blackboard.m_player.position), m_blackboard.m_alertRadius)) { m_nextState = EStates.WANDER; ChangeState(); } break; } }
private Rectangle[,] CreateField() { Rectangle[,] TmpRect = new Rectangle[Width, Height]; bool[,] TmpLocks = new bool[Width, Height]; EStates[,] TmpStates = new EStates[Width, Height]; OffsetH = (PanelWidth - ((Width * Size) + (Width - 1))) / 3; OffsetV = (PanelHeight - ((Height * Size) + (Height - 1))) / 3; for (int m = 0; m < Width; m++) { for (int n = 0; n < Height; n++) { TmpRect[m, n] = new Rectangle(new Point(OffsetH + (m * (Size + 1)), OffsetV + (n * (Size + 1))), new Size(Size, Size)); TmpLocks[m, n] = false; if (m == 0 || m == Width - 1 || n == 0 || n == Height - 1) { TmpStates[m, n] = EStates.WallPlaced; } else { TmpStates[m, n] = EStates.FreeSpace; } } } State = TmpStates; Lock = TmpLocks; return(TmpRect); }
public void Update() { switch (m_currentState) { case EStates.INITIAL: m_nextState = EStates.COMPANION_FIGHT; ChangeState(); break; case EStates.COMPANION_FIGHT: if (m_blackboard.m_companion == null || m_blackboard.m_companion.Equals(null)) { m_nextState = EStates.SOLO_FIGHT; ChangeState(); break; } break; case EStates.SOLO_FIGHT: if (m_blackboard.m_companion != null && !m_blackboard.m_companion.Equals(null)) { m_nextState = EStates.COMPANION_FIGHT; ChangeState(); break; } break; } }
public bool SetState(EStates state) { uint lastErrorCode = 0; var result = VcsWrapper.Device.VcsSetState(KeyHandle, NodeId, state, ref lastErrorCode) > 0; LastErrorCode = lastErrorCode; return(result); }
public CreateAddressCommand(string cep, EStates state, string city, string street, int number, EAddressType type, Guid idPerson, string description = null) { this.IdPerson = idPerson; this.CEP = cep; this.State = state; this.City = city; this.Street = street; this.Number = number; this.Type = type; this.Description = description; }
public void Awake() { m_currentState = EStates.INITIAL; m_blackboard = GetComponent <LaserEnemyBlackboard>(); m_companionFight = GetComponent <CompanionFightFSM>(); m_soloFight = GetComponent <SoloFightFSM>(); m_companionFight.enabled = false; m_soloFight.enabled = false; }
public ChangeAddressCommand(Guid Id, string cep, EStates state, string city, string street, int number, EAddressType type, string description = null) { this.Id = Id; this.CEP = cep; this.State = state; this.City = city; this.Street = street; this.Number = number; this.Type = type; this.Description = description; }
public void Awake() { m_blackboard = GetComponent <LaserEnemyBlackboard>(); m_fightState = GetComponent <FightFSM>(); m_wanderSteering = GetComponent <WanderAroundPlusAvoid>(); m_fightState.enabled = false; m_wanderSteering.enabled = false; m_currentState = EStates.INITIAL; }
/// <summary> /// Gets the state object /// </summary> /// <param name="state">Enum value of state</param> /// <returns>State object</returns> private IState GetCurrentState(EStates state) { switch(state) { case EStates.CARDDRAWN: return cardDrewState; case EStates.DECKISEMPTY: return deckIsEmptyState; case EStates.DECKISSHUFFLED: return deckShuffledState; case EStates.RESET: return resetState; default: return null; } }
public override bool Execute(string source) { bool result = false; var eposDevice = Device as EposDevice; EStates state = EStates.StDisabled; var deviceCommunication = eposDevice?.Communication; if (deviceCommunication is Epos4DeviceCommunication communication) { var commandResult = communication.GetState(ref state); SetParameterValue("State", (ushort)state); SetParameterValue("ErrorCode", communication.LastErrorCode); SetParameterValue("Result", commandResult); result = true; } return(result); }
public Address(string street, int number, string neighborhood, string city, string stateName, string coutry, string zipCode, EStates abbr) { Street = street; Number = number; Neighborhood = neighborhood; City = city; StateName = stateName; Country = coutry; ZipCode = zipCode; Abbr = abbr; AddNotifications(new Contract() .Requires() //Validações sobre a rua .IsNotNullOrEmpty(Street, "Street", SharedMessages.InvalidStreet) .HasMinLen(Street, 3, "Street", string.Format(SharedMessages.MinLength, "Rua", 3)) .HasMaxLen(Street, 50, "Street", string.Format(SharedMessages.MaxLength, "Rua", 50)) //Validações sobre o bairro .IsNotNullOrEmpty(Neighborhood, "Neighborhood", SharedMessages.InvalidNeighborhood) .HasMinLen(Neighborhood, 3, "Neighborhood", string.Format(SharedMessages.MinLength, "Bairro", 3)) .HasMaxLen(Neighborhood, 50, "Neighborhood", string.Format(SharedMessages.MaxLength, "Bairro", 50)) //validações sobre a cidade .IsNotNullOrEmpty(City, "City", SharedMessages.InvalidNeighborhood) .HasMinLen(City, 3, "City", string.Format(SharedMessages.MinLength, "Cidade", 3)) .HasMaxLen(City, 50, "City", string.Format(SharedMessages.MaxLength, "Cidade", 50)) //validações do país .IsNotNullOrEmpty(Country, "Coutry", SharedMessages.InvalidNeighborhood) .HasMinLen(Country, 3, "Coutry", string.Format(SharedMessages.MinLength, "País", 3)) .HasMaxLen(Country, 50, "Coutry", string.Format(SharedMessages.MaxLength, "País", 50)) //validações do CEP .IsNotNullOrEmpty(ZipCode, "ZipCode", SharedMessages.InvalidNeighborhood) .IsTrue(CepValidation.ValidaCEP(ZipCode), "ZipCode", SharedMessages.InvalidZipCode) //Validações do estado .IsNotNullOrEmpty(StateName, "Name", SharedMessages.InvalidState) .HasMinLen(StateName, 3, "Name", string.Format(SharedMessages.MinLength, "Nome do Estado", 3)) .HasMaxLen(StateName, 50, "Name", string.Format(SharedMessages.MaxLength, "Nome do Estado", 50)) ); }
public void ChangeState() { //Exit switch (m_currentState) { case EStates.INITIAL: break; case EStates.COMPANION_FIGHT: m_companionFight.OnExit(); m_companionFight.enabled = false; break; case EStates.SOLO_FIGHT: m_soloFight.OnExit(); m_soloFight.enabled = false; break; } //Enter switch (m_nextState) { case EStates.INITIAL: break; case EStates.COMPANION_FIGHT: m_companionFight.enabled = true; m_companionFight.OnEnter(); break; case EStates.SOLO_FIGHT: m_soloFight.enabled = true; m_soloFight.OnEnter(); break; } m_currentState = m_nextState; }
public void ChangeState() { //Exit switch (m_currentState) { case EStates.INITIAL: break; case EStates.WANDER: m_wanderSteering.enabled = false; break; case EStates.FIGHT: m_fightState.OnExit(); m_fightState.enabled = false; break; } //Enter switch (m_nextState) { case EStates.INITIAL: break; case EStates.WANDER: m_wanderSteering.enabled = true; m_wanderSteering.m_seekInfo.m_target = m_blackboard.m_wanderAnchor; break; case EStates.FIGHT: m_fightState.enabled = true; m_fightState.OnEnter(); break; } m_currentState = m_nextState; }
public static bool ChangeStateScopeIsValid(this Address address, EStates state) { return AssertionConcern.IsSatisfiedBy( AssertionConcern.AssertArgumentNotNull(state, Errors.InvalidState) ); }
public void SetState(EStates state) { currentState = state; Debug.Log(currentState); }
public static bool ChangeStateScopeIsValid(this Address address, EStates state) { return(AssertionConcern.IsSatisfiedBy( AssertionConcern.AssertArgumentNotNull(state, Errors.InvalidState) )); }
static void Main(string[] args) { int position = 0; EStates state = EStates.eA; Dictionary <int, int> tape = new Dictionary <int, int>(); int checksum = 0; tape.Add(0, 0); for (int i = 0; i < 12523873; i++) { switch (state) { case EStates.eA: if (tape[position] == 0) { tape[position] = 1; position++; state = EStates.eB; } else { tape[position] = 1; position--; state = EStates.eE; } break; case EStates.eB: if (tape[position] == 0) { tape[position] = 1; position++; state = EStates.eC; } else { tape[position] = 1; position++; state = EStates.eF; } break; case EStates.eC: if (tape[position] == 0) { tape[position] = 1; position--; state = EStates.eD; } else { tape[position] = 0; position++; state = EStates.eB; } break; case EStates.eD: if (tape[position] == 0) { tape[position] = 1; position++; state = EStates.eE; } else { tape[position] = 0; position--; state = EStates.eC; } break; case EStates.eE: if (tape[position] == 0) { tape[position] = 1; position--; state = EStates.eA; } else { tape[position] = 0; position++; state = EStates.eD; } break; case EStates.eF: if (tape[position] == 0) { tape[position] = 1; position++; state = EStates.eA; } else { tape[position] = 1; position++; state = EStates.eC; } break; } if (!tape.ContainsKey(position)) { tape.Add(position, 0); } } foreach (int v in tape.Values) { checksum += v; } Console.WriteLine(string.Format("Diagnostics checksum: {0}", checksum)); Console.ReadLine(); }
public void OnEnter() { m_currentState = EStates.INITIAL; m_companionFight.enabled = false; m_soloFight.enabled = false; }