public void stateChanged(EState state) { switch (state) { case EState.Overview: controller.Content = overview; break; case EState.Ready: controller.Content = new TestCtrl(); break; case EState.Calibrating: controller.Content = calibrationCtrl; break; case EState.Markup: controller.Content = endCtrl; break; case EState.Setup: controller.Content = new UserCtrl(); break; } stateLabel.Content = state.ToString(); }
void OnStageChange(EState state) { Log.W("Stage: {0}", state); if (null != onStateChange) { onStateChange.Invoke(state.ToString()); } }
public void ReturnToPreviousState() { if (Network.isServer) { Debug.Log(m_eState.ToString() + ", " + m_ePrevState.ToString()); SetState(m_ePrevState); } else { Debug.LogError("CLIENTS SHOULD NOT CALL THIS FUNCTION!!!!"); } }
void ChangeState(EState _eNewState) { if (m_eState != _eNewState) { m_eState = _eNewState; if (StateChangeSubscribers != null) { StateChangeSubscribers(m_eState); } Debug.Log("[Ability] State: " + _eNewState.ToString()); } }
static void Main(string[] args) { if (TryToConnect("Source_S", EState.Primary, out primary_s)) { TryToConnect("Destination_S", EState.Secondary, out secondary_s); } else { TryToConnect("Destination_S", EState.Primary, out primary_s); } while (true) { EState pState = EState.Unknow; EState sState = EState.Unknow; try { pState = primary_s.GetState(); } catch (Exception ex) { Console.WriteLine("Primary is not operative!"); } try { sState = secondary_s.GetState(); } catch (Exception ex) { Console.WriteLine("Secondary is not operative!"); } Console.WriteLine("State Report:"); Console.WriteLine("\t->Primary: " + pState.ToString()); Console.WriteLine("\t->Secondary: " + sState.ToString()); if (pState == EState.Unknow || sState == EState.Unknow) { if (pState == EState.Unknow) { if (sState == EState.Secondary) { secondary_s.SetState(EState.Primary); } if (TryToConnect("Source_S", EState.Primary, out primary_s)) { secondary_s.SetState(EState.Secondary); } } if (sState == EState.Unknow) { if (pState == EState.Secondary) { primary_s.SetState(EState.Primary); } TryToConnect("Destination_S", EState.Secondary, out secondary_s); } } if (pState == EState.Primary && sState == EState.Secondary) { TryToReplicate("Source_P", primary_p, "Destination_P", secondary_p); } else if (pState == EState.Secondary && sState == EState.Primary) { TryToReplicate("Destination_P", primary_p, "Source_P", secondary_p); } Thread.Sleep(3000); } }
public void ChangeState(EState state, Phase.StartInfo startInfo = null, bool init = false) { if (!init) GetCurrentPhase().End(); State = state; Log("Combat state : " + State.ToString()); CallOnStateChange(); GetCurrentPhase().Start(startInfo); }
public override string ToString() => $"[EngineState] ep:{EndPoint.ToString()}/state:{_eState.ToString()}";
public ServiceConfiguration() { this.state = Properties.Settings.Default.State; Console.WriteLine("Default State: " + state.ToString()); }