public void InitPlayer(int playerId, ESeat seat, bool isDealer = false) { this.PlayerId = playerId; this.Seat = seat; this.IsDealer = isDealer; this.m_CardArray = new int[34]; }
public void DiscardCard(GamePlayer player, ECardType card) { //Check if anyone win bool anyoneWin = false; for (int i = 1; i < 4; ++i) { ESeat seat = (ESeat)(((int)player.Seat + i) % 4); if (this.m_PlayerDict[seat].CanWin(card)) { anyoneWin = true; Debug.LogError("Player Id " + this.m_PlayerDict[seat].PlayerId + " Win !"); } } if (anyoneWin) { return; } //Check if anyone kong/pong bool anyonePong = false; for (int i = 1; i < 4; ++i) { ESeat seat = (ESeat)(((int)player.Seat + i) % 4); if (this.m_PlayerDict[seat].CanKong(card) || this.m_PlayerDict[seat].CanPong(card)) { anyonePong = true; } } if (anyonePong) { return; } //Check if anyone chow bool anyoneChow = false; for (int i = 1; i < 4; ++i) { ESeat seat = (ESeat)(((int)player.Seat + i) % 4); if (this.m_PlayerDict[seat].CanChow(card)) { anyoneChow = true; } } if (anyoneChow) { return; } //todo: something }