예제 #1
0
    /// <summary>Synchronises this ES3File with a file in storage.</summary>
    /// <param name="settings">The settings we want to use to override the default settings.</param>
    public void Sync(ES3Settings settings = null)
    {
        if (settings == null)
        {
            settings = new ES3Settings();
        }

        ES3.DeleteFile(settings);

        if (cache.Count == 0)
        {
            return;
        }

        using (var baseWriter = ES3Writer.Create(settings, true, !syncWithFile, false))
        {
            foreach (var kvp in cache)
            {
                // If we change the name of a type, the type may be null.
                // In this case, use System.Object as the type.
                Type type;
                if (kvp.Value.type == null)
                {
                    type = typeof(System.Object);
                }
                else
                {
                    type = kvp.Value.type.type;
                }
                baseWriter.Write(kvp.Key, type, kvp.Value.bytes);
            }
            baseWriter.Save(!syncWithFile);
        }
    }
예제 #2
0
    /*
     * Same as LoadRawString, except it will return an encrypted/compressed file if these are enabled.
     */
    internal byte[] GetBytes(ES3Settings settings = null)
    {
        if (cache.Count == 0)
        {
            return(new byte[0]);
        }

        if (settings == null)
        {
            settings = this.settings;
        }

        using (var ms = new System.IO.MemoryStream())
        {
            var memorySettings = (ES3Settings)settings.Clone();
            memorySettings.location = ES3.Location.InternalMS;
            // Ensure we return unencrypted bytes.
            memorySettings.encryptionType  = ES3.EncryptionType.None;
            memorySettings.compressionType = ES3.CompressionType.None;

            using (var baseWriter = ES3Writer.Create(ES3Stream.CreateStream(ms, memorySettings, ES3FileMode.Write), memorySettings, true, false))
            {
                foreach (var kvp in cache)
                {
                    baseWriter.Write(kvp.Key, kvp.Value.type.type, kvp.Value.bytes);
                }
                baseWriter.Save(false);
            }

            return(ms.ToArray());
        }
    }
예제 #3
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        public override void WritePropertyByRef(string name, UnityEngine.Object value)
        {
            if (SerializationDepthLimitExceeded())
            {
                return;
            }

            StartWriteProperty(name);


            using (var ms = new MemoryStream())
            {
                using (var writer = ES3Writer.Create(ms, new ES3Settings(ES3.EncryptionType.None, ES3.CompressionType.None, ES3.Format.Binary_Alpha), false, false))
                {
                    if (value == null)
                    {
                        WriteNull();
                        return;
                    }
                    ;
                    writer.StartWriteObject(name);
                    writer.WriteRef(value);
                    writer.EndWriteObject(name);
                }

                var bytes = ms.ToArray();
                Write7BitEncodedInt(bytes.Length);
                baseWriter.Write(bytes);
            }

            EndWriteProperty(name);
        }
예제 #4
0
 /// <summary>Saves the value to a file with the given key.</summary>
 /// <param name="key">The key we want to use to identify our value in the file.</param>
 /// <param name="value">The value we want to save.</param>
 /// <param name="settings">The settings we want to use to override the default settings.</param>
 public static void Save <T>(string key, object value, ES3Settings settings)
 {
     using (var writer = ES3Writer.Create(settings))
     {
         writer.Write <T>(key, value);
         writer.Save();
     }
 }
예제 #5
0
    /// <summary>Deletes a key in the file specified by the ES3Settings object.</summary>
    /// <param name="key">The key we want to delete.</param>
    /// <param name="settings">The settings we want to use to override the default settings.</param>
    public static void DeleteKey(string key, ES3Settings settings)
    {
        if (settings.location == Location.Resources)
        {
            throw new System.NotSupportedException("Modifying files in Resources is not allowed.");
        }

        using (var writer = ES3Writer.Create(settings))
        {
            writer.MarkKeyForDeletion(key);
            writer.Save();
        }
    }
예제 #6
0
파일: ES3File.cs 프로젝트: JCYTop/Project_X
    public void Save(string key, object value)
    {
        using (var stream = new MemoryStream(settings.bufferSize))
        {
            var unencryptedSettings = (ES3Settings)settings.Clone();
            unencryptedSettings.encryptionType = ES3.EncryptionType.None;
            var es3Type = ES3TypeMgr.GetOrCreateES3Type(value.GetType());

            using (var baseWriter = ES3Writer.Create(stream, unencryptedSettings, false, false))
                baseWriter.Write(value, es3Type);

            cache[key] = new ES3Data(es3Type, stream.ToArray());
        }
    }
예제 #7
0
    /// <summary>Synchronises this ES3File with a file in storage.</summary>
    /// <param name="settings">The settings we want to use to override the default settings.</param>
    public void Sync(ES3Settings settings)
    {
        if (cache.Count == 0)
        {
            return;
        }

        using (var baseWriter = ES3Writer.Create(settings, true, !syncWithFile, false))
        {
            foreach (var kvp in cache)
            {
                baseWriter.Write(kvp.Key, kvp.Value.type.type, kvp.Value.bytes);
            }
            baseWriter.Save(!syncWithFile);
        }
    }
예제 #8
0
        internal override void Write(string key, Type type, byte[] value)
        {
            StartWriteProperty(key);
            using (var ms = new MemoryStream())
            {
                using (var writer = ES3Writer.Create(ms, new ES3Settings(ES3.EncryptionType.None, ES3.CompressionType.None, ES3.Format.Binary_Alpha), false, false))
                {
                    writer.StartWriteObject(key);
                    writer.WriteType(type);
                    writer.WriteRawProperty("value", value);
                    writer.EndWriteObject(key);
                }
                var bytes = ms.ToArray();
                Write7BitEncodedInt(bytes.Length);
                baseWriter.Write(bytes);
            }

            EndWriteProperty(key);
        }
예제 #9
0
        public override void Write(Type type, string key, object value)
        {
            StartWriteProperty(key);

            using (var ms = new MemoryStream())
            {
                using (var writer = ES3Writer.Create(ms, new ES3Settings(ES3.EncryptionType.None, ES3.CompressionType.None, ES3.Format.Binary_Alpha), false, false))
                {
                    writer.StartWriteObject(key);
                    writer.WriteType(type);
                    writer.WriteProperty("value", value, ES3TypeMgr.GetOrCreateES3Type(type), settings.referenceMode);
                    writer.EndWriteObject(key);
                }
                var bytes = ms.ToArray();
                Write7BitEncodedInt(bytes.Length);
                baseWriter.Write(bytes);
            }
            EndWriteProperty(key);
            MarkKeyForDeletion(key);
        }
예제 #10
0
    /// <summary>Loads the ES3File as a raw byte array.</summary>
    public byte[] LoadRawBytes()
    {
        if (cache.Count == 0)
        {
            return(new byte[0]);
        }

        using (var ms = new System.IO.MemoryStream())
        {
            using (var baseWriter = ES3Writer.Create(ms, settings, false, false))
            {
                foreach (var kvp in cache)
                {
                    baseWriter.Write(kvp.Key, kvp.Value.type.type, kvp.Value.bytes);
                }
                baseWriter.Save(false);
            }
            return(ms.ToArray());
        }
    }
예제 #11
0
파일: ES3File.cs 프로젝트: JCYTop/Project_X
    /// <summary>Loads the ES3File as a raw byte array.</summary>
    public byte[] LoadRawBytes()
    {
        if (cache.Count == 0)
        {
            return(new byte[0]);
        }

        using (var ms = new System.IO.MemoryStream())
        {
            var memorySettings = (ES3Settings)settings.Clone();
            memorySettings.location = ES3.Location.Memory;
            using (var baseWriter = ES3Writer.Create(ms, memorySettings, true, false))
            {
                foreach (var kvp in cache)
                {
                    baseWriter.Write(kvp.Key, kvp.Value.type.type, kvp.Value.bytes);
                }
                baseWriter.Save(false);
            }
            return(ms.ToArray());
        }
    }
예제 #12
0
        /// <summary>Writes a field or property to the writer. Note that this should only be called within an ES3Type.</summary>
        /// <param name="name">The name of the field or property.</param>
        /// <param name="value">The value we want to write.</param>
        /// <param name="memberReferenceMode">Whether we want to write the property by reference, by value, or both.</param>
        public override void WriteProperty(string name, object value, ES3.ReferenceMode memberReferenceMode)
        {
            if (SerializationDepthLimitExceeded())
            {
                return;
            }

            StartWriteProperty(name);

            using (var ms = new MemoryStream())
            {
                using (var writer = ES3Writer.Create(ms, new ES3Settings(ES3.EncryptionType.None, ES3.CompressionType.None, ES3.Format.Binary_Alpha), false, false))
                {
                    writer.Write(value, memberReferenceMode);
                }

                var bytes = ms.ToArray();
                Write7BitEncodedInt(bytes.Length);
                baseWriter.Write(bytes);
            }

            EndWriteProperty(name);
        }
        private ES3Writer CreateWriter(string key)
        {
            var settings = GetGeneralEasySave3Settings();

            return(ES3Writer.Create(key, settings));
        }