/* Downloads a texture from the server */ private IEnumerator Download() { ES2Web web = new ES2Web(url, CreateSettings()); // Start downloading our Texture and wait for it to finish. yield return(StartCoroutine(web.Download())); if (web.isError) { // If there's no data to load, return. // Note: code "05" means that no data was found. if (web.errorCode == "05") { yield break; } Debug.LogError(web.errorCode + ":" + web.error); yield break; } // Load the Texture from the ES2Web object, using the correct tag. SetTexture(web.Load <Texture2D>(textureTag)); // Delete the data so our example works properly. yield return(StartCoroutine(Delete())); Debug.Log("Texture successfully downloaded and applied to blank object."); }
public IEnumerator DownloadText() { // Create a URL and add parameters to the end of it. string myURL = "http://clientes.cheny.com.br/stephanie/es2.php"; myURL += "?webfilename=text.txt&webusername=cheny&webpassword=chenyrox"; // Create our ES2Web object. ES2Web web = new ES2Web(myURL + "&tag=texto1234"); // Start downloading our data and wait for it to finish. yield return(StartCoroutine(web.Download())); if (web.isError) { // Enter your own code to handle errors here. Debug.LogError(web.errorCode + ":" + web.error); } else { // We could save our data to a local file and load from that. //web.SaveToFile("myFile.txt"); // Or we could just load directly from the ES2Web object. //this.GetComponent<MeshFilter>().mesh = web.Load<Mesh>(tag); GetComponent <UILabel>().text = web.Load <string>("texto1234"); } }
/* Downloads a texture from the server */ private IEnumerator Download() { ES2Web web = new ES2Web(url, CreateSettings()); // Start downloading our Texture and wait for it to finish. yield return StartCoroutine(web.Download()); if(web.isError) { // If there's no data to load, return. // Note: code "05" means that no data was found. if(web.errorCode == "05") yield break; Debug.LogError(web.errorCode + ":" + web.error); yield break; } // Load the Texture from the ES2Web object, using the correct tag. SetTexture( web.Load<Texture2D>(textureTag) ); // Delete the data so our example works properly. yield return StartCoroutine (Delete()); Debug.Log ("Texture successfully downloaded and applied to blank object."); }
public IEnumerator DownloadMesh1() { // Create a URL and add parameters to the end of it. string myURL = "http://cgi.soic.indiana.edu/~team05/ES2.php"; myURL += "?webfilename=" + str1 + "&webusername=tsajnani&webpassword=Capstone2017"; // Create our ES2Web object. ES2Web web1 = new ES2Web(myURL + "&tag=tag"); // Start downloading our data and wait for it to finish. yield return(StartCoroutine(web1.Download())); if (web1.isError) { // Enter your own code to handle errors here. Debug.LogError(web1.errorCode + ":" + web1.error); } else { // Or we could just load directly from the ES2Web object. Vector3 cubepos1 = web1.Load <Vector3>("tag"); Load1(cubepos1); } Debug.Log("1"); }
public IEnumerator DownloadMemoryCount() { Debug.Log("Initing downloading count..."); ES2Web web = new ES2Web(myURL + "&tag=" + memoryDay + "_" + memoryMonth + "_" + memoryYear + "_count"); yield return(StartCoroutine(web.Download())); if (web.isError) { Debug.LogError(web.errorCode + ":" + web.error); loadingSystem.CloseLoading(); //TODO //Make user go back to login if error } else { Debug.Log("Total #: " + Config.currentChildDayMemoriesCount); Config.currentChildDayMemoriesCount = web.Load <int> (memoryDay + "_" + memoryMonth + "_" + memoryYear + "_count"); Debug.Log("Finished memory from: " + memoryDay + "_" + memoryMonth + "_" + memoryYear); Debug.Log("Total memories: " + Config.currentChildDayMemoriesCount); CreateMemoriesList(); } }
public IEnumerator DownloadMemoryCount () { Debug.Log ("Initing downloading count..."); ES2Web web = new ES2Web (myURL + "&tag=" + memoryDay + "_" + memoryMonth + "_" + memoryYear + "_count"); yield return StartCoroutine (web.Download ()); if (web.isError) { Debug.LogError (web.errorCode + ":" + web.error); loadingSystem.CloseLoading (); //TODO //Make user go back to login if error } else { Debug.Log ("Total #: " + Config.currentChildDayMemoriesCount); Config.currentChildDayMemoriesCount = web.Load<int> (memoryDay + "_" + memoryMonth + "_" + memoryYear + "_count"); Debug.Log ("Finished memory from: " + memoryDay + "_" + memoryMonth + "_" + memoryYear); Debug.Log ("Total memories: " + Config.currentChildDayMemoriesCount); CreateMemoriesList (); } }
public IEnumerator DownloadText() { // Create a URL and add parameters to the end of it. string myURL = "http://clientes.cheny.com.br/stephanie/es2.php"; myURL += "?webfilename=text.txt&webusername=cheny&webpassword=chenyrox"; // Create our ES2Web object. ES2Web web = new ES2Web(myURL + "&tag=texto1234"); // Start downloading our data and wait for it to finish. yield return StartCoroutine(web.Download()); if(web.isError) { // Enter your own code to handle errors here. Debug.LogError(web.errorCode + ":" + web.error); } else { // We could save our data to a local file and load from that. //web.SaveToFile("myFile.txt"); // Or we could just load directly from the ES2Web object. //this.GetComponent<MeshFilter>().mesh = web.Load<Mesh>(tag); GetComponent<UILabel>().text = web.Load<string>("texto1234"); } }