public double CountAverage(EResource res, EResource resDemanded, double Value) { string key = AverageCounter.GetKey(res, resDemanded); if (!Storage.ContainsKey(key)) { Storage.Add(key, new AverageCounter(res, resDemanded)); } return Storage[key].Add(Value, UpperBoundaryExclusive, LowerBoundaryExclusive, HistoricalFactor); }
public AverageCounter GetAverage(EResource res, EResource resDemanded) { string key = AverageCounter.GetKey(res, resDemanded); if (Storage.ContainsKey(key)) { return Storage[key]; } return null; }
public List <AverageCounter> GetSortedStorage(EResource res, bool asDemanded) { List <AverageCounter> list = new List <AverageCounter>(); Array resourceValues = Enum.GetValues(typeof(EResource)); foreach (var entry in resourceValues) { EResource resDemanded = (EResource)entry; AverageCounter avg = (asDemanded == false ? GetAverage(res, resDemanded) : GetAverage(resDemanded, res)); if (avg != null) { list.Add(avg); } } list.Sort(delegate(AverageCounter a, AverageCounter b) { return(a.Value.CompareTo(b.Value)); }); // Reverse sorting only if we need the demanded resources if (asDemanded == true) { list.Reverse(); } return(list); }
public void ChangeStat(EResource stat, int value) { switch (stat) { case EResource.danger: danger += value; danger = Mathf.Clamp(danger, 0, max); break; case EResource.sleep: sleep += value; sleep = Mathf.Clamp(sleep, 0, max); break; case EResource.hunger: hunger += value; hunger = Mathf.Clamp(hunger, 0, max); break; case EResource.dirty: dirty += value; dirty = Mathf.Clamp(dirty, 0, max); break; default: break; } }
public int GetResource(EResource _resource, int _reduceAmount) { switch (_resource) { case EResource.Wood: return(GetWood(_reduceAmount)); case EResource.Stone: return(GetStone(_reduceAmount)); case EResource.Steel: return(GetSteel(_reduceAmount)); case EResource.Toilette: return(GetToilettePaper(_reduceAmount)); case EResource.Food: return(GetFood(_reduceAmount)); break; default: Debug.Log("GetResError"); break; } UpdateResText(); return(0); }
private bool IsResourceMax() { switch (CurrentResource) { case EResource.Wood: bool isMax1 = PlayerData.GetInstance.GetIsWoodOnMax; if (isMax1) { CurrentResource = EResource.Stone; } return(isMax1); case EResource.Stone: bool isMax2 = PlayerData.GetInstance.GetIsStoneOnMax; if (isMax2) { CurrentResource = EResource.Steel; } return(isMax2); case EResource.Steel: bool isMax3 = PlayerData.GetInstance.GetIsSteelOnMax; if (isMax3) { CurrentResource = EResource.Wood; } return(isMax3); default: break; } return(true); }
public void AddResource(EResource _res, int _amount) { switch (_res) { case EResource.Wood: WoodAmount += _amount; break; case EResource.Stone: StoneAmount += _amount; break; case EResource.Steel: SteelAmount += _amount; break; case EResource.Toilette: ToilettePaperAmount += _amount; break; case EResource.Food: FoodAmount += _amount; break; } }
public SShopGoodsItemMeta(SShopGoodsItemMeta Obj_) { id = Obj_.id; type = Obj_.type; cost_type = Obj_.cost_type; cost_value = Obj_.cost_value; data = Obj_.data; }
public SShopGoodsItemMeta(TID id_, EGoodsItemType type_, EResource cost_type_, TResource cost_value_, String data_) { id = id_; type = type_; cost_type = cost_type_; cost_value = cost_value_; data = data_; }
public static string GetKey(EResource res, EResource resDemanded) { // Build a key from both resources // This ensures a unique entry for each resource trade string key = string.Format("{0};{1}", res.ToString(), resDemanded.ToString()); return(key); }
public override void Push(CStream Stream_) { { Int32 Var = 0; Stream_.Pop(ref Var); Type = (EResource)Var; } Stream_.Pop(ref Num); }
public override void Push(JsonDataObject Value_) { { Int32 Var = 0; Value_.Pop("Type", ref Var); Type = (EResource)Var; } Value_.Pop("Num", ref Num); }
public AverageCounter GetAverage(EResource res, EResource resDemanded) { string key = AverageCounter.GetKey(res, resDemanded); if (Storage.ContainsKey(key)) { return(Storage[key]); } return(null); }
Resource getSpecificSample(EResource type, float amount) { if (contains(type)) { Resource r = resources [type]; return(r.removeNew(amount)); } return(new Resource(type)); }
public double CountAverage(EResource res, EResource resDemanded, double Value) { string key = AverageCounter.GetKey(res, resDemanded); if (!Storage.ContainsKey(key)) { Storage.Add(key, new AverageCounter(res, resDemanded)); } return(Storage[key].Add(Value, UpperBoundaryExclusive, LowerBoundaryExclusive, HistoricalFactor)); }
public AverageCounter(EResource res, EResource resDemanded) { Resource = res; ResourceDemanded = resDemanded; Value = 0.0; Count = 0; Created = DateTime.Now; LastUpdate = DateTime.Now; Min = double.NaN; Max = double.NaN; MinTime = DateTime.Now; MaxTime = DateTime.Now; }
public void AddResource(EResource resourceType, int resourceAmount) { if (m_resourceDictionary.ContainsKey(resourceType)) { m_resourceDictionary[resourceType] += resourceAmount; } else { m_resourceDictionary.Add(resourceType, resourceAmount); } m_goldAmount.text = m_resourceDictionary[resourceType].ToString(); }
public override void Push(JsonDataObject Value_) { Value_.Pop("id", ref id); { Int32 Var = 0; Value_.Pop("type", ref Var); type = (EGoodsItemType)Var; } { Int32 Var = 0; Value_.Pop("cost_type", ref Var); cost_type = (EResource)Var; } Value_.Pop("cost_value", ref cost_value); Value_.Pop("data", ref data); }
public void GetResources(EResource type, int qty) { switch (type) { case EResource.Copper: m_copperAmount += qty; break; case EResource.Iron: m_ironAmount += qty; break; default: break; } }
public override void Push(CStream Stream_) { Stream_.Pop(ref id); { Int32 Var = 0; Stream_.Pop(ref Var); type = (EGoodsItemType)Var; } { Int32 Var = 0; Stream_.Pop(ref Var); cost_type = (EResource)Var; } Stream_.Pop(ref cost_value); Stream_.Pop(ref data); }
public void AddRes(EResource _res, int _amount) { switch (_res) { case EResource.Wood: AmountOfWood += _amount; break; case EResource.Stone: AmountOfStone += _amount; break; case EResource.Steel: AmountOfSteel += _amount; break; } }
private void RemoveResourceObject(GameObject _resourceObj, EResource _res) { if (Resources.Contains(_resourceObj)) { Resources.Remove(_resourceObj); if (_res == EResource.Wood) { WoodPointsToAdd++; } Destroy(_resourceObj); } else { Debug.Log("Resource konnte in der Liste nicht gefunden werden"); } }
public int GetStat(EResource stat) { switch (stat) { case EResource.danger: return(danger); case EResource.sleep: return(sleep); case EResource.hunger: return(hunger); case EResource.dirty: return(dirty); default: return(0); } }
public List<AverageCounter> GetSortedStorage(EResource res, bool asDemanded) { List<AverageCounter> list = new List<AverageCounter>(); Array resourceValues = Enum.GetValues(typeof(EResource)); foreach (var entry in resourceValues) { EResource resDemanded = (EResource)entry; AverageCounter avg = (asDemanded == false ? GetAverage(res, resDemanded) : GetAverage(resDemanded, res)); if (avg != null) { list.Add(avg); } } list.Sort(delegate(AverageCounter a, AverageCounter b) { return a.Value.CompareTo(b.Value); }); // Reverse sorting only if we need the demanded resources if (asDemanded == true) { list.Reverse(); } return list; }
private bool IsEmpty() { if (AmountOfWood <= 0) { AmountOfWood = 0; CurrentResource = EResource.Stone; if (AmountOfStone <= 0) { AmountOfStone = 0; CurrentResource = EResource.Steel; if (AmountOfSteel <= 0) { AmountOfSteel = 0; CurrentResource = EResource.Wood; } } } return(AmountOfWood <= 0 && AmountOfStone <= 0 && AmountOfSteel <= 0); }
private bool IsCurrentResEmpty() { switch (CurrentResource) { case EResource.Wood: bool isWoodEmpty = AmountOfWood <= 0; if (isWoodEmpty) { AmountOfWood = 0; CurrentResource = EResource.Stone; } return(isWoodEmpty); case EResource.Stone: bool isStoneEmpty = AmountOfStone <= 0; if (isStoneEmpty) { AmountOfWood = 0; CurrentResource = EResource.Steel; } return(isStoneEmpty); case EResource.Steel: bool isSteelEmpty = AmountOfSteel <= 0; if (isSteelEmpty) { AmountOfSteel = 0; CurrentResource = EResource.Wood; } return(isSteelEmpty); default: break; } return(true); }
public Resource(EResource type) { resType = type; }
public static string GetKey(EResource res, EResource resDemanded) { // Build a key from both resources // This ensures a unique entry for each resource trade string key = string.Format("{0};{1}", res.ToString(), resDemanded.ToString()); return key; }
private void RemoveResourcesFromPanel(int amount, EResource resource) { StackPanel panel = spPanels.Children.OfType<StackPanel>().Where(p => (EResource)p.Tag == resource).First(); for (int i = 0; i < amount; i++) { panel.Children.RemoveAt(0); } }
public Resource(EResource type, float amt) { resType = type; amount = amt; }
public SCashItemResourcesPack(EResource Type_, TResource Num_) { Type = Type_; Num = Num_; }
protected string FormatBodyText(string inText) { string outText = ""; char[] inChars = inText.ToCharArray(); int lastSubSEnd = 0; for (int i = 0; i < inText.Length; ++i) { if (inChars[i] == '{') { outText += inText.Substring(lastSubSEnd, i - lastSubSEnd); string sample = ""; while (inChars[++i] != '}') { sample += inChars[i]; } string[] splits = sample.Split(','); bool multiplyNegative = false; EResource action = EResource.none; for (int j = 0; j < splits.Length; ++j) { switch (splits[j]) { case "-": multiplyNegative = true; break; default: action = (EResource)System.Enum.Parse(typeof(EResource), splits[j].ToLower()); break; } } int value = 0; foreach (BasicEffect be in basicCardInfo.effects) { if (be.resource == action) { value = be.effect; break; } } if (multiplyNegative) { value *= -1; } outText += value; lastSubSEnd = i + 1; } } outText += inText.Substring(lastSubSEnd, inText.Length - lastSubSEnd); return(outText); }
public static ImageSource GetIcon(EResource resource) { switch (resource) { case EResource.Timber: return (ImageSource)Core.Instance.Icons["IconTimber"]; case EResource.Wheat: return (ImageSource)Core.Instance.Icons["IconWheat"]; case EResource.Ore: return (ImageSource)Core.Instance.Icons["IconOre"]; case EResource.Clay: return (ImageSource)Core.Instance.Icons["IconClay"]; case EResource.Sheep: return (ImageSource)Core.Instance.Icons["IconSheep"]; case EResource.Gold: return (ImageSource)Core.Instance.Icons["IconGold"]; } return null; }
public static string Location_To_String(EResource its) { // Explicit enum to string. switch (its) { case EResource.Coal: return "miningResource"; case EResource.Ore: return "miningResource"; case EResource.None: return "location"; case EResource.Timber: return "forest"; } return its.ToString().ToLower(); }
public SResourceTypeData(EResource Type_, TResource Data_) { Type = Type_; Data = Data_; }
public SResourceTypeData(SResourceTypeData Obj_) { Type = Obj_.Type; Data = Obj_.Data; }
private void OnResouresChanged(SettleIn.UI.Game.ResourcePicker.EAddRemove addRemove, EResource resource, int amount) { if (ResourcesChanged != null) ResourcesChanged(addRemove, resource,amount); }
void uiWanted_ResourcesChanged(ResourcePicker.EAddRemove addRemove, EResource resource, int amount) { CheckOffer(); }
private void OnResourcesChanged(EAddRemove addRemove, EResource resource, int amount) { if (ResourcesChanged != null) ResourcesChanged(addRemove, resource, amount); }
public SCashItemResourcesPack(SCashItemResourcesPack Obj_) { Type = Obj_.Type; Num = Obj_.Num; }
public static string Resource_To_String(EResource its) { return its.ToString().ToLower(); }
void uiResources_ResourcesChanged(ResourcePicker.EAddRemove addRemove, EResource resource, int amount) { StackPanel panel = spPanels.Children.OfType<StackPanel>().Where(p => (EResource)p.Tag == resource).First(); _AvailableResources.AddResources(resource, amount); if (addRemove == ResourcePicker.EAddRemove.Remove) { RefreshPanel(panel); } }