// Token: 0x06000675 RID: 1653 RVA: 0x0006B688 File Offset: 0x00069888 private void Update() { if (base.gameObject == null || this.mIsDestroying) { return; } if (this._Active) { Animation eelAnim = this._EelAnim; if (!this.mPlayedPartForGoingAbove && this.MultiplyVectors(this.mEelTransform.position, Vector3.up) > this.MultiplyVectors(this._WaterHeightMarker.transform.position, Vector3.up)) { this.PlaySplashEffects(); eelAnim.CrossFade(this._LaunchAnimName, 0.3f); eelAnim[this._LaunchAnimName].wrapMode = WrapMode.Once; this.mPlayedPartForGoingAbove = true; } if (this.mPlayedPartForGoingAbove && !this.mPlayedPartForGoingBelow) { if (!this.mIdleAnimationPlayed && eelAnim.IsPlaying(this._LaunchAnimName) && eelAnim[this._LaunchAnimName].time + this._LauchCrossFadeTime > eelAnim[this._LaunchAnimName].length) { this.mIdleAnimationPlayed = true; eelAnim.CrossFade(this._IdleAnimName, this._LauchCrossFadeTime); eelAnim[this._IdleAnimName].wrapMode = WrapMode.Loop; } if (this.MultiplyVectors(this.mEelTransform.position, Vector3.up) < this.MultiplyVectors(this._WaterHeightMarker.transform.position, Vector3.up)) { this.PlaySplashEffects(); this.mPlayedPartForGoingBelow = true; } } if (this.mLamdaPosition < 1f) { this.mEelTransform.rotation = Quaternion.Lerp(this.mRotFrom, this.mRotTo, this.mLamdaPosition); this.mEelTransform.position = EREel.DoBezier(this._StartPoint.position, this.mControlPoint, this._EndPoint.position, this.mLamdaPosition); if (this.mLamdaPosition > 0.5f && this.mDelayTime < this._DelayOnTop) { this.mDelayTime += Time.deltaTime; } else { this.mLamdaPosition += this._Speed * Time.deltaTime; } if (this.mLamdaPosition >= 1f) { this.StartJumpIntervalTimer(); this._EelTargetable._Active = false; this._DragonFiringCSM.enabled = false; } } if (this.mStartTimer) { this.mJumpTimer -= Time.deltaTime; if (this.mJumpTimer < 0f) { this.MakeAJump(); } } } }
// Token: 0x06000678 RID: 1656 RVA: 0x0006B95C File Offset: 0x00069B5C private void MakeAJump() { this._TopPoint = (this._StartPoint.position + this._EndPoint.position) / 2f + this._StartPoint.up * UnityEngine.Random.Range(this._MinHeight, this._MaxHeight); this.mControlPoint = EREel.DoBezierReverse(this._StartPoint.position, this._TopPoint, this._EndPoint.position); this.mStartTimer = (this.mPlayedPartForGoingAbove = (this.mPlayedPartForGoingBelow = (this.mIdleAnimationPlayed = false))); this.mEelTransform.LookAt(this._TopPoint); this.mDelayTime = (this.mLamdaPosition = 0f); this._EelTargetable._Active = true; this._DragonFiringCSM.enabled = true; }