예제 #1
0
파일: Pokemon.cs 프로젝트: Zohm/PokeUni
    //-----------------------------------------------------------------------------------------------------------
    public void GeneratePokemon(int indexPokemon, int lvlMin, int lvlMax)
    {
        PokemonDatabase.PokemonItem pokemonDb = PokemonDatabase.GetPokemonByIndex(indexPokemon);
        if (pokemonDb != null)
        {
            // TODO Generate m_uniqueRandId
            m_index  = pokemonDb.m_index;
            m_name   = pokemonDb.m_name;
            m_type1  = pokemonDb.m_type1;
            m_type2  = pokemonDb.m_type2;
            m_size   = pokemonDb.m_size;
            m_weight = pokemonDb.m_weight;

            m_tauxCapture = pokemonDb.m_tauxCapture;
            m_ratioMale   = pokemonDb.m_ratioMale;

            // Sprites
            m_sprite_fight_face = pokemonDb.m_sprite_fight_face;
            m_sprite_fight_back = pokemonDb.m_sprite_fight_back;

            // Experience
            m_courbeEvolution = pokemonDb.m_courbeExp;
            m_baseXp          = pokemonDb.m_baseXp;
            m_evolution       = pokemonDb.m_evolution;
            m_lvlEvolution    = pokemonDb.m_lvlEvolution;

            m_level  = Random.Range(lvlMin, lvlMax + 1);                //min inclusive, max exclusive. Hence the max+1
            m_nature = (EPokemonNatures)Random.Range(1, (int)EPokemonNatures.MAX);

            //Init base stats
            m_pv            [0] = pokemonDb.m_pv;
            m_atk           [0] = pokemonDb.m_atk;
            m_def           [0] = pokemonDb.m_def;
            m_vitesse       [0] = pokemonDb.m_vitesse;
            m_atkspe        [0] = pokemonDb.m_atkspe;
            m_defspe        [0] = pokemonDb.m_defspe;

            //Init EV given stats
            m_pv            [4] = pokemonDb.m_pv_given;
            m_atk           [4] = pokemonDb.m_atk_given;
            m_def           [4] = pokemonDb.m_def_given;
            m_vitesse       [4] = pokemonDb.m_vitesse_given;
            m_atkspe        [4] = pokemonDb.m_atkspe_given;
            m_defspe        [4] = pokemonDb.m_defspe_given;

            InitExperience();
            GenerateStats();

            // full life on generation
            m_currentPV = m_pv [1];

            InitAttacks(pokemonDb);
        }
    }
예제 #2
0
파일: BattleInfo.cs 프로젝트: Zohm/PokeUni
 public void Reset()
 {
     overrideType1  = EPokemonType.Default;
     criticalStage  = 0;
     atk            = 0;
     def            = 0;
     atkspe         = 0;
     defspe         = 0;
     vitesse        = 0;
     precision      = 0;
     esquive        = 0;
     mentalStatus   = EPokemonMentalStatus.Default;
     turnsSleep     = 0;
     turnsConfusion = 0;
     turnsJail      = 0;
     isStatChangesFromOppBlocked = false;
     canSwitch    = true;
     fleeAttempts = 0;
     turnEffects.Reset();
     m_lastAttackInfo.Reset();
 }