/// <summary> /// 返回值为Player /// </summary> /// <param name="conn"></param> /// <param name="protocol"></param> public void CreateRole(Conn conn, ProtocolBase protocol) { int start = sizeof(Int32) * 3; ProtocolBytes p = protocol as ProtocolBytes; string name = p.GetString(start, ref start); ProtocolBytes result; if (dataMgr.GetPlayerIDByName(name) != -1) { result = new ProtocolBytes(requestCode, EActionCode.CreateRole, EReturnCode.RepeatName); } else { string jobStr = p.GetString(start, ref start); EPlayerJob job = (EPlayerJob)Enum.Parse(typeof(EPlayerJob), jobStr); string characterStr = p.GetString(start, ref start); ECharacter character = (ECharacter)Enum.Parse(typeof(ECharacter), characterStr); bool isSuccess = dataMgr.CreateRole(conn.user.ID, name, job, character); EReturnCode returnCode = isSuccess ? EReturnCode.Success : EReturnCode.Failed; result = new ProtocolBytes(requestCode, EActionCode.CreateRole, returnCode); } Send(conn, result); }
public Player(int playerid, string name, int userid, ESex sex, EPlayerJob playerJob, ECharacter character, int gold, int level, int exp, int mapnum, Pos pos) { ID = playerid; Name = name; UserID = userid; Sex = sex; PlayerJob = playerJob; Character = character; Gold = gold; Level = level; Exp = exp; MapNum = mapnum; Pos = pos; }
public bool CreatePlayer(int userid, string name, EPlayerJob playerJob, ECharacter character) { try { MySqlCommand cmd = new MySqlCommand("insert into player(userid,name,playerjob,playercharacter) values(@userid,@name,@playerjob,@character)", sqlConn); cmd.Parameters.AddWithValue("@userid", userid); cmd.Parameters.AddWithValue("@name", name); cmd.Parameters.AddWithValue("@playerjob", playerJob.ToString()); cmd.Parameters.AddWithValue("@character", character.ToString()); cmd.ExecuteNonQuery(); return(true); } catch (Exception e) { Console.WriteLine("在创建角色的时候出现异常:" + e); return(false); } }
private Player GetPlayerByReader(MySqlDataReader reader) { int playerid = reader.GetInt32("playerid"); int userid = reader.GetInt32("userid"); string name = reader.GetString("name"); ESex sex = (ESex)Enum.Parse(typeof(ESex), reader.GetString("sex")); EPlayerJob job = (EPlayerJob)Enum.Parse(typeof(EPlayerJob), reader.GetString("playerjob")); ECharacter character = (ECharacter)Enum.Parse(typeof(ECharacter), reader.GetString("playercharacter")); int gold = reader.GetInt32("gold"); int level = reader.GetInt32("level"); int exp = reader.GetInt32("exp"); int mapNum = reader.GetInt32("mapnum"); float posx = reader.GetFloat("posx"); float posy = reader.GetFloat("posy"); float posz = reader.GetFloat("posz"); Pos pos = new Pos(posx, posy, posz); Player player = new Player(playerid, name, userid, sex, job, character, gold, level, exp, mapNum, pos); return(player); }
public bool CreateRole(int userid, string name, EPlayerJob job, ECharacter character) { return(playerDAO.CreatePlayer(userid, name, job, character)); }